# Unsupervised Learning of Effective Actions in Robotics

arXiv: https://arxiv.org/abs/2404.02728 · HTML: https://mlsanity.com/paper/2404.02728/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 19 references that are in the map.
- First posted on arXiv 3 Apr 2024.

## Builds on (most cited first, 6 of 6)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [A Review of Robot Learning for Manipulation: Challenges, Representations, and Algorithms](https://mlsanity.com/paper/1907.03146/) (2019)
- [Discretizing Continuous Action Space for On-Policy Optimization](https://mlsanity.com/paper/1901.10500/) (2019)
- [Action Representations in Robotics: A Taxonomy and Systematic Classification](https://mlsanity.com/paper/1809.04317/) (2018)
- [Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis](https://mlsanity.com/paper/2309.07675/) (2023)

## Abstract (arXiv)

Learning actions that are relevant to decision-making and can be executed effectively is a key problem in autonomous robotics. Current state-of-the-art action representations in robotics lack proper effect-driven learning of the robot's actions. Although successful in solving manipulation tasks, deep learning methods also lack this ability, in addition to their high cost in terms of memory or training data. In this paper, we propose an unsupervised algorithm to discretize a continuous motion space and generate "action prototypes", each producing different effects in the environment. After an exploration phase, the algorithm automatically builds a representation of the effects and groups motions into action prototypes, where motions more likely to produce an effect are represented more than those that lead to negligible changes. We evaluate our method on a simulated stair-climbing reinforcement learning task, and the preliminary results show that our effect driven discretization outperforms uniformly and randomly sampled discretizations in convergence speed and maximum reward.
