# Design2Cloth: 3D Cloth Generation from 2D Masks

arXiv: https://arxiv.org/abs/2404.02686 · HTML: https://mlsanity.com/paper/2404.02686/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 61 references that are in the map.
- First posted on arXiv 3 Apr 2024.

## Builds on (most cited first, 30 of 46)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [Revisiting Classifier Two-Sample Tests](https://mlsanity.com/paper/1610.06545/) (2016)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [BlazePose: On-device Real-time Body Pose tracking](https://mlsanity.com/paper/2006.10204/) (2020)
- [Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images](https://mlsanity.com/paper/2003.12753/) (2020)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [Detailed, accurate, human shape estimation from clothed 3D scan sequences](https://mlsanity.com/paper/1703.04454/) (2017)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images](https://mlsanity.com/paper/2106.11944/) (2021)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks](https://mlsanity.com/paper/2111.14549/) (2021)
- [Neural Dual Contouring](https://mlsanity.com/paper/2202.01999/) (2022)
- [GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping](https://mlsanity.com/paper/1811.10983/) (2018)
- [Moulding Humans: Non-parametric 3D Human Shape Estimation from Single Images](https://mlsanity.com/paper/1908.00439/) (2019)
- [Dressing in Order: Recurrent Person Image Generation for Pose Transfer, Virtual Try-on and Outfit Editing](https://mlsanity.com/paper/2104.07021/) (2021)

## Built on by (most cited first, 5 of 5)

- [GarmentDiffusion: 3D Garment Sewing Pattern Generation with Multimodal Diffusion Transformers](https://mlsanity.com/paper/2504.21476/) (2025)
- [ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling](https://mlsanity.com/paper/2510.10793/) (2025)
- [D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations](https://mlsanity.com/paper/2504.03468/) (2025)
- [Human Geometry Distribution for 3D Animation Generation](https://mlsanity.com/paper/2512.07459/) (2025)
- [AIpparel: A Multimodal Foundation Model for Digital Garments](https://mlsanity.com/paper/2412.03937/) (2024)

## Abstract (arXiv)

In recent years, there has been a significant shift in the field of digital avatar research, towards modeling, animating and reconstructing clothed human representations, as a key step towards creating realistic avatars. However, current 3D cloth generation methods are garment specific or trained completely on synthetic data, hence lacking fine details and realism. In this work, we make a step towards automatic realistic garment design and propose Design2Cloth, a high fidelity 3D generative model trained on a real world dataset from more than 2000 subject scans. To provide vital contribution to the fashion industry, we developed a user-friendly adversarial model capable of generating diverse and detailed clothes simply by drawing a 2D cloth mask. Under a series of both qualitative and quantitative experiments, we showcase that Design2Cloth outperforms current state-of-the-art cloth generative models by a large margin. In addition to the generative properties of our network, we showcase that the proposed method can be used to achieve high quality reconstructions from single in-the-wild images and 3D scans. Dataset, code and pre-trained model will become publicly available.
