# NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation

arXiv: https://arxiv.org/abs/2404.02185 · HTML: https://mlsanity.com/paper/2404.02185/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 47 references that are in the map.
- First posted on arXiv 2 Apr 2024.

## Builds on (most cited first, 30 of 33)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Joint Autoregressive and Hierarchical Priors for Learned Image Compression](https://mlsanity.com/paper/1809.02736/) (2018)
- [BinaryConnect: Training Deep Neural Networks with binary weights during propagations](https://mlsanity.com/paper/1511.00363/) (2015)
- [Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modules](https://mlsanity.com/paper/2001.01568/) (2020)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [High-Fidelity Generative Image Compression](https://mlsanity.com/paper/2006.09965/) (2020)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [ELIC: Efficient Learned Image Compression with Unevenly Grouped Space-Channel Contextual Adaptive Coding](https://mlsanity.com/paper/2203.10886/) (2022)
- [CompressAI: a PyTorch library and evaluation platform for end-to-end compression research](https://mlsanity.com/paper/2011.03029/) (2020)
- [MVImgNet: A Large-scale Dataset of Multi-view Images](https://mlsanity.com/paper/2303.06042/) (2023)
- [Learned Image Compression with Mixed Transformer-CNN Architectures](https://mlsanity.com/paper/2303.14978/) (2023)
- [Nonlinear Transform Coding](https://mlsanity.com/paper/2007.03034/) (2020)
- [Variable Bitrate Neural Fields](https://mlsanity.com/paper/2206.07707/) (2022)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [ReLU Fields: The Little Non-linearity That Could](https://mlsanity.com/paper/2205.10824/) (2022)
- [Differentiable Point-Based Radiance Fields for Efficient View Synthesis](https://mlsanity.com/paper/2205.14330/) (2022)
- [Compressing Volumetric Radiance Fields to 1 MB](https://mlsanity.com/paper/2211.16386/) (2022)
- [Learning End-to-End Lossy Image Compression: A Benchmark](https://mlsanity.com/paper/2002.03711/) (2020)
- [Masked Wavelet Representation for Compact Neural Radiance Fields](https://mlsanity.com/paper/2212.09069/) (2022)
- [Compressing Explicit Voxel Grid Representations: fast NeRFs become also small](https://mlsanity.com/paper/2210.12782/) (2022)

## Built on by (most cited first, 16 of 16)

- [HAC++: Towards 100X Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2501.12255/) (2025)
- [Fast Feedforward 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2410.08017/) (2024)
- [V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians](https://mlsanity.com/paper/2409.13648/) (2024)
- [GIFStream: 4D Gaussian-based Immersive Video with Feature Stream](https://mlsanity.com/paper/2505.07539/) (2025)
- [SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming](https://mlsanity.com/paper/2412.05808/) (2024)
- [CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis](https://mlsanity.com/paper/2404.04913/) (2024)
- [Neural NeRF Compression](https://mlsanity.com/paper/2406.08943/) (2024)
- [POTR: Post-Training 3DGS Compression](https://mlsanity.com/paper/2601.14821/) (2026)
- [Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB](https://mlsanity.com/paper/2409.15689/) (2024)
- [Compression Tells Intelligence: Visual Coding, Visual Token Technology, and the Unification](https://mlsanity.com/paper/2601.20742/) (2026)
- [Evaluation of strategies for efficient rate-distortion NeRF streaming](https://mlsanity.com/paper/2410.19459/) (2024)
- [Squeeze3D: Extreme Neural Compression with Latent Space Bridging](https://mlsanity.com/paper/2506.07932/) (2025)
- [SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting](https://mlsanity.com/paper/2508.03017/) (2025)
- [CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery](https://mlsanity.com/paper/2605.18054/) (2026)
- [Superposed Latent Autoencoder](https://mlsanity.com/paper/2609.01158/) (2026)
- [Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors](https://mlsanity.com/paper/2609.33969/) (2026)

## Abstract (arXiv)

The emergence of Neural Radiance Fields (NeRF) has greatly impacted 3D scene modeling and novel-view synthesis. As a kind of visual media for 3D scene representation, compression with high rate-distortion performance is an eternal target. Motivated by advances in neural compression and neural field representation, we propose NeRFCodec, an end-to-end NeRF compression framework that integrates non-linear transform, quantization, and entropy coding for memory-efficient scene representation. Since training a non-linear transform directly on a large scale of NeRF feature planes is impractical, we discover that pre-trained neural 2D image codec can be utilized for compressing the features when adding content-specific parameters. Specifically, we reuse neural 2D image codec but modify its encoder and decoder heads, while keeping the other parts of the pre-trained decoder frozen. This allows us to train the full pipeline via supervision of rendering loss and entropy loss, yielding the rate-distortion balance by updating the content-specific parameters. At test time, the bitstreams containing latent code, feature decoder head, and other side information are transmitted for communication. Experimental results demonstrate our method outperforms existing NeRF compression methods, enabling high-quality novel view synthesis with a memory budget of 0.5 MB.
