# GEARS: Local Geometry-aware Hand-object Interaction Synthesis

arXiv: https://arxiv.org/abs/2404.01758 · HTML: https://mlsanity.com/paper/2404.01758/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 2 Apr 2024.

## Builds on (most cited first, 30 of 30)

- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Stochastic Scene-Aware Motion Prediction](https://mlsanity.com/paper/2108.08284/) (2021)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping](https://mlsanity.com/paper/2112.11454/) (2021)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes](https://mlsanity.com/paper/2012.05522/) (2020)
- [COUCH: Towards Controllable Human-Chair Interactions](https://mlsanity.com/paper/2205.00541/) (2022)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy](https://mlsanity.com/paper/2303.00938/) (2023)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representations](https://mlsanity.com/paper/2104.01542/) (2021)
- [Data-Driven Grasp Synthesis - A Survey](https://mlsanity.com/paper/1309.2660/) (2013)
- [InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction](https://mlsanity.com/paper/2209.12354/) (2022)
- [SAGA: Stochastic Whole-Body Grasping with Contact](https://mlsanity.com/paper/2112.10103/) (2021)
- [Towards Diverse and Natural Scene-aware 3D Human Motion Synthesis](https://mlsanity.com/paper/2205.13001/) (2022)
- [Compositional Human-Scene Interaction Synthesis with Semantic Control](https://mlsanity.com/paper/2207.12824/) (2022)
- [Full-Body Articulated Human-Object Interaction](https://mlsanity.com/paper/2212.10621/) (2022)
- [TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement](https://mlsanity.com/paper/2205.07982/) (2022)
- [CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesis](https://mlsanity.com/paper/2303.15469/) (2023)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [Physically Plausible Full-Body Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2309.07907/) (2023)
- [A Skeleton-Driven Neural Occupancy Representation for Articulated Hands](https://mlsanity.com/paper/2109.11399/) (2021)
- [FLEX: Full-Body Grasping Without Full-Body Grasps](https://mlsanity.com/paper/2211.11903/) (2022)
- [Generating Continual Human Motion in Diverse 3D Scenes](https://mlsanity.com/paper/2304.02061/) (2023)

## Built on by (most cited first, 20 of 20)

- [BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects](https://mlsanity.com/paper/2412.05066/) (2024)
- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)
- [InterTrack: Tracking Human Object Interaction without Object Templates](https://mlsanity.com/paper/2408.13953/) (2024)
- [TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions](https://mlsanity.com/paper/2412.06334/) (2024)
- [InterDyn: Controllable Interactive Dynamics with Video Diffusion Models](https://mlsanity.com/paper/2412.11785/) (2024)
- [MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation](https://mlsanity.com/paper/2505.16602/) (2025)
- [TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions](https://mlsanity.com/paper/2510.14874/) (2025)
- [3D Human Interaction Generation: A Survey](https://mlsanity.com/paper/2503.13120/) (2025)
- [3D Whole-body Grasp Synthesis with Directional Controllability](https://mlsanity.com/paper/2408.16770/) (2024)
- [Uni-Hand: Universal Hand Motion Forecasting in Egocentric Views](https://mlsanity.com/paper/2511.12878/) (2025)
- [Joint Diffusion for Universal Hand-Object Grasp Generation](https://mlsanity.com/paper/2409.04560/) (2024)
- [VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification](https://mlsanity.com/paper/2512.09646/) (2025)
- [HandX: Scaling Bimanual Motion and Interaction Generation](https://mlsanity.com/paper/2603.28766/) (2026)
- [UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis](https://mlsanity.com/paper/2607.28198/) (2026)
- [EgoLoc: A Generalizable Solution for Temporal Interaction Localization in Egocentric Videos](https://mlsanity.com/paper/2508.12349/) (2025)
- [CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild](https://mlsanity.com/paper/2602.17770/) (2026)
- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation](https://mlsanity.com/paper/2507.00676/) (2025)
- [CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion](https://mlsanity.com/paper/2508.07162/) (2025)
- [PAMI: Part Anchored Motion for Text to Human-Object Interaction Generation](https://mlsanity.com/paper/2609.38466/) (2026)

## Abstract (arXiv)

Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual sensors to extract hand-object interaction features. Nonetheless, these methods show limited generalizability across object categories, shapes and sizes. We hypothesize that this is due to two reasons: 1) the limited expressiveness of employed virtual sensors, and 2) scarcity of available training data. To tackle this challenge, we introduce a novel joint-centered sensor designed to reason about local object geometry near potential interaction regions. The sensor queries for object surface points in the neighbourhood of each hand joint. As an important step towards mitigating the learning complexity, we transform the points from global frame to hand template frame and use a shared module to process sensor features of each individual joint. This is followed by a spatio-temporal transformer network aimed at capturing correlation among the joints in different dimensions. Moreover, we devise simple heuristic rules to augment the limited training sequences with vast static hand grasping samples. This leads to a broader spectrum of grasping types observed during training, in turn enhancing our model's generalization capability. We evaluate on two public datasets, GRAB and InterCap, where our method shows superiority over baselines both quantitatively and perceptually.
