# Audio Simulation for Sound Source Localization in Virtual Evironment

arXiv: https://arxiv.org/abs/2404.01611 · HTML: https://mlsanity.com/paper/2404.01611/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 28 references that are in the map.
- First posted on arXiv 2 Apr 2024.

## Builds on (most cited first, 10 of 10)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AST: Audio Spectrogram Transformer](https://mlsanity.com/paper/2104.01778/) (2021)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [A Survey of Sound Source Localization with Deep Learning Methods](https://mlsanity.com/paper/2109.03465/) (2021)
- [Direction of arrival estimation for multiple sound sources using convolutional recurrent neural network](https://mlsanity.com/paper/1710.10059/) (2017)
- [The LOCATA Challenge: Acoustic Source Localization and Tracking](https://mlsanity.com/paper/1909.01008/) (2019)
- [Broadband DOA estimation using Convolutional neural networks trained with noise signals](https://mlsanity.com/paper/1705.00919/) (2017)
- [Deep Learning based Multi-Source Localization with Source Splitting and its Effectiveness in Multi-Talker Speech Recognition](https://mlsanity.com/paper/2102.07955/) (2021)
- [Reflection-Aware Sound Source Localization](https://mlsanity.com/paper/1711.07791/) (2017)

## Abstract (arXiv)

Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to locate sound sources to specific locations within a virtual environment by leveraging physically grounded sound propagation simulations and machine learning methods. This process attempts to overcome the issue of data insufficiency to localize sound sources to their location of occurrence especially in post-event localization. We achieve 0.786+/- 0.0136 F1-score using an audio transformer spectrogram approach.
