# SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance

arXiv: https://arxiv.org/abs/2404.00992 · HTML: https://mlsanity.com/paper/2404.00992/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 73 references that are in the map.
- First posted on arXiv 1 Apr 2024.

## Builds on (most cited first, 30 of 58)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [RoMa: Robust Dense Feature Matching](https://mlsanity.com/paper/2305.15404/) (2023)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)

## Built on by (most cited first, 1 of 1)

- [4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization](https://mlsanity.com/paper/2411.08879/) (2024)

## Abstract (arXiv)

Neural Radiance Field (NeRF) technology has made significant strides in creating novel viewpoints. However, its effectiveness is hampered when working with sparsely available views, often leading to performance dips due to overfitting. FreeNeRF attempts to overcome this limitation by integrating implicit geometry regularization, which incrementally improves both geometry and textures. Nonetheless, an initial low positional encoding bandwidth results in the exclusion of high-frequency elements. The quest for a holistic approach that simultaneously addresses overfitting and the preservation of high-frequency details remains ongoing. This study presents a novel feature-matching-based sparse geometry regularization module, enhanced by a spatially consistent geometry filtering mechanism and a frequency-guided geometric regularization strategy. This module excels at accurately identifying high-frequency keypoints, effectively preserving fine structural details. Through progressive refinement of geometry and textures across NeRF iterations, we unveil an effective few-shot neural rendering architecture, designated as SGCNeRF, for enhanced novel view synthesis. Our experiments demonstrate that SGCNeRF not only achieves superior geometry-consistent outcomes but also surpasses FreeNeRF, with improvements of 0.7 dB in PSNR on LLFF and DTU.
