# DPA-Net: Structured 3D Abstraction from Sparse Views via Differentiable Primitive Assembly

arXiv: https://arxiv.org/abs/2404.00875 · HTML: https://mlsanity.com/paper/2404.00875/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 56 references that are in the map.
- First posted on arXiv 1 Apr 2024.

## Builds on (most cited first, 30 of 43)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [BSP-Net: Generating Compact Meshes via Binary Space Partitioning](https://mlsanity.com/paper/1911.06971/) (2019)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [Learning Shape Abstractions by Assembling Volumetric Primitives](https://mlsanity.com/paper/1612.00404/) (2016)
- [SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2206.05737/) (2022)
- [Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids](https://mlsanity.com/paper/1904.09970/) (2019)
- [Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks](https://mlsanity.com/paper/2103.10429/) (2021)
- [IM2CAD](https://mlsanity.com/paper/1608.05137/) (2016)
- [UCSG-Net -- Unsupervised Discovering of Constructive Solid Geometry Tree](https://mlsanity.com/paper/2006.09102/) (2020)
- [Pix2NeRF: Unsupervised Conditional π-GAN for Single Image to Neural Radiance Fields Translation](https://mlsanity.com/paper/2202.13162/) (2022)
- [Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image](https://mlsanity.com/paper/2004.01176/) (2020)
- [CAPRI-Net: Learning Compact CAD Shapes with Adaptive Primitive Assembly](https://mlsanity.com/paper/2104.05652/) (2021)
- [VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction](https://mlsanity.com/paper/2212.08067/) (2022)
- [Im2Struct: Recovering 3D Shape Structure from a Single RGB Image](https://mlsanity.com/paper/1804.05469/) (2018)

## Built on by (most cited first, 5 of 5)

- [Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics](https://mlsanity.com/paper/2408.10789/) (2024)
- [GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians](https://mlsanity.com/paper/2410.01535/) (2024)
- [GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling](https://mlsanity.com/paper/2504.01483/) (2025)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [SAR2Struct: Extracting 3D Semantic Structural Representation of Aircraft Targets from Single-View SAR Image](https://mlsanity.com/paper/2506.06757/) (2025)

## Abstract (arXiv)

We present a differentiable rendering framework to learn structured 3D abstractions in the form of primitive assemblies from sparse RGB images capturing a 3D object. By leveraging differentiable volume rendering, our method does not require 3D supervision. Architecturally, our network follows the general pipeline of an image-conditioned neural radiance field (NeRF) exemplified by pixelNeRF for color prediction. As our core contribution, we introduce differential primitive assembly (DPA) into NeRF to output a 3D occupancy field in place of density prediction, where the predicted occupancies serve as opacity values for volume rendering. Our network, coined DPA-Net, produces a union of convexes, each as an intersection of convex quadric primitives, to approximate the target 3D object, subject to an abstraction loss and a masking loss, both defined in the image space upon volume rendering. With test-time adaptation and additional sampling and loss designs aimed at improving the accuracy and compactness of the obtained assemblies, our method demonstrates superior performance over state-of-the-art alternatives for 3D primitive abstraction from sparse views.
