# Utilizing Maximum Mean Discrepancy Barycenter for Propagating the Uncertainty of Value Functions in Reinforcement Learning

arXiv: https://arxiv.org/abs/2404.00686 · HTML: https://mlsanity.com/paper/2404.00686/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 28 of its 51 references that are in the map.
- First posted on arXiv 31 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 28 of 28)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Nonparametric regression using deep neural networks with ReLU activation function](https://mlsanity.com/paper/1708.06633/) (2017)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Epistemic Neural Networks](https://mlsanity.com/paper/2107.08924/) (2021)
- [Why is Posterior Sampling Better than Optimism for Reinforcement Learning?](https://mlsanity.com/paper/1607.00215/) (2016)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [Sample Complexity of Episodic Fixed-Horizon Reinforcement Learning](https://mlsanity.com/paper/1510.08906/) (2015)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes](https://mlsanity.com/paper/1910.07072/) (2019)
- [Efficient Exploration through Bayesian Deep Q-Networks](https://mlsanity.com/paper/1802.04412/) (2018)
- [Efficient Bias-Span-Constrained Exploration-Exploitation in Reinforcement Learning](https://mlsanity.com/paper/1802.04020/) (2018)
- [MushroomRL: Simplifying Reinforcement Learning Research](https://mlsanity.com/paper/2001.01102/) (2020)
- [Statistical Inference for Generative Models with Maximum Mean Discrepancy](https://mlsanity.com/paper/1906.05944/) (2019)
- [Horizon-Free Reinforcement Learning in Polynomial Time: the Power of Stationary Policies](https://mlsanity.com/paper/2203.12922/) (2022)
- [Tightening Exploration in Upper Confidence Reinforcement Learning](https://mlsanity.com/paper/2004.09656/) (2020)
- [Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments](https://mlsanity.com/paper/2301.13446/) (2023)
- [Estimating Barycenters of Measures in High Dimensions](https://mlsanity.com/paper/2007.07105/) (2020)
- [Controlling Wasserstein Distances by Kernel Norms with Application to Compressive Statistical Learning](https://mlsanity.com/paper/2112.00423/) (2021)

## Abstract (arXiv)

Accounting for the uncertainty of value functions boosts exploration in Reinforcement Learning (RL). Our work introduces Maximum Mean Discrepancy Q-Learning (MMD-QL) to improve Wasserstein Q-Learning (WQL) for uncertainty propagation during Temporal Difference (TD) updates. MMD-QL uses the MMD barycenter for this purpose, as MMD provides a tighter estimate of closeness between probability measures than the Wasserstein distance. Firstly, we establish that MMD-QL is Probably Approximately Correct in MDP (PAC-MDP) under the average loss metric. Concerning the accumulated rewards, experiments on tabular environments show that MMD-QL outperforms WQL and other algorithms. Secondly, we incorporate deep networks into MMD-QL to create MMD Q-Network (MMD-QN). Making reasonable assumptions, we analyze the convergence rates of MMD-QN using function approximation. Empirical results on challenging Atari games demonstrate that MMD-QN performs well compared to benchmark deep RL algorithms, highlighting its effectiveness in handling large state-action spaces.
