# LLMs are Good Action Recognizers

arXiv: https://arxiv.org/abs/2404.00532 · HTML: https://mlsanity.com/paper/2404.00532/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 80 references that are in the map.
- First posted on arXiv 31 Mar 2024.

## Builds on (most cited first, 30 of 50)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Poincar'e Embeddings for Learning Hierarchical Representations](https://mlsanity.com/paper/1705.08039/) (2017)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Hyperbolic Neural Networks](https://mlsanity.com/paper/1805.09112/) (2018)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Hyperbolic Image Embeddings](https://mlsanity.com/paper/1904.02239/) (2019)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [Is ChatGPT A Good Translator? Yes With GPT-4 As The Engine](https://mlsanity.com/paper/2301.08745/) (2023)
- [Mind the Class Weight Bias: Weighted Maximum Mean Discrepancy for Unsupervised Domain Adaptation](https://mlsanity.com/paper/1705.00609/) (2017)
- [MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators](https://mlsanity.com/paper/2306.10900/) (2023)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehicles](https://mlsanity.com/paper/2104.00946/) (2021)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [LLaFS: When Large Language Models Meet Few-Shot Segmentation](https://mlsanity.com/paper/2311.16926/) (2023)
- [Regularized Vector Quantization for Tokenized Image Synthesis](https://mlsanity.com/paper/2303.06424/) (2023)

## Built on by (most cited first, 30 of 37)

- [LLMs are Good Sign Language Translators](https://mlsanity.com/paper/2404.00925/) (2024)
- [UAVs Meet LLMs: Overviews and Perspectives Toward Agentic Low-Altitude Mobility](https://mlsanity.com/paper/2501.02341/) (2025)
- [Human Motion Instruction Tuning](https://mlsanity.com/paper/2411.16805/) (2024)
- [CountLLM: Towards Generalizable Repetitive Action Counting via Large Language Model](https://mlsanity.com/paper/2503.17690/) (2025)
- [LongDiff: Training-Free Long Video Generation in One Go](https://mlsanity.com/paper/2503.18150/) (2025)
- [Foundation Model for Skeleton-Based Human Action Understanding](https://mlsanity.com/paper/2508.12586/) (2025)
- [Unraveling Spatio-Temporal Foundation Models via the Pipeline Lens: A Comprehensive Review](https://mlsanity.com/paper/2506.01364/) (2025)
- [Discrete Tokenization for Multimodal LLMs: A Comprehensive Survey](https://mlsanity.com/paper/2507.22920/) (2025)
- [RadarLLM: Empowering Large Language Models to Understand Human Motion from Millimeter-Wave Point Cloud Sequence](https://mlsanity.com/paper/2504.09862/) (2025)
- [Explainable XR: Understanding User Behaviors of XR Environments using LLM-assisted Analytics Framework](https://mlsanity.com/paper/2501.13778/) (2025)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Hyperbolic Large Language Models](https://mlsanity.com/paper/2509.05757/) (2025)
- [TENET: An Efficient Sparsity-Aware LUT-Centric Architecture for Ternary LLM Inference On Edge](https://mlsanity.com/paper/2509.13765/) (2025)
- [Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens](https://mlsanity.com/paper/2502.16175/) (2025)
- [Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples](https://mlsanity.com/paper/2510.25345/) (2025)
- [DiffGraph: An Automated Agent-driven Model Merging Framework for In-the-Wild Text-to-Image Generation](https://mlsanity.com/paper/2603.20470/) (2026)
- [AGIR: Assessing 3D Gait Impairment with Reasoning based on LLMs](https://mlsanity.com/paper/2503.18141/) (2025)
- [Towards Stable Cross-Domain Depression Recognition under Missing Modalities](https://mlsanity.com/paper/2512.06447/) (2025)
- [REEF: Relevance-Aware and Efficient LLM Adapter for Video Understanding](https://mlsanity.com/paper/2504.05491/) (2025)
- [HoloLLM: Multisensory Foundation Model for Language-Grounded Human Sensing and Reasoning](https://mlsanity.com/paper/2505.17645/) (2025)
- [Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition](https://mlsanity.com/paper/2512.21064/) (2025)
- [Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/2605.07140/) (2026)
- [Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition](https://mlsanity.com/paper/2412.14833/) (2024)
- [BiomechGPT: Extending Motion-Language Models to Clinical Motion Understanding](https://mlsanity.com/paper/2505.18465/) (2025)
- [(LiFT) Lightweight Fitness Transformer: A language-vision model for Remote Monitoring of Physical Training](https://mlsanity.com/paper/2506.06480/) (2025)
- [Language-driven Description Generation and Common Sense Reasoning for Video Action Recognition](https://mlsanity.com/paper/2506.16701/) (2025)
- [CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognition](https://mlsanity.com/paper/2509.16623/) (2025)
- [Achieving Effective Virtual Reality Interactions via Acoustic Gesture Recognition based on Large Language Models](https://mlsanity.com/paper/2511.07085/) (2025)
- [Unsupervised Discovery of Long-Term Spatiotemporal Periodic Workflows in Human Activities](https://mlsanity.com/paper/2511.14945/) (2025)
- [Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognition](https://mlsanity.com/paper/2512.21916/) (2025)

## Abstract (arXiv)

Skeleton-based action recognition has attracted lots of research attention. Recently, to build an accurate skeleton-based action recognizer, a variety of works have been proposed. Among them, some works use large model architectures as backbones of their recognizers to boost the skeleton data representation capability, while some other works pre-train their recognizers on external data to enrich the knowledge. In this work, we observe that large language models which have been extensively used in various natural language processing tasks generally hold both large model architectures and rich implicit knowledge. Motivated by this, we propose a novel LLM-AR framework, in which we investigate treating the Large Language Model as an Action Recognizer. In our framework, we propose a linguistic projection process to project each input action signal (i.e., each skeleton sequence) into its ``sentence format'' (i.e., an ``action sentence''). Moreover, we also incorporate our framework with several designs to further facilitate this linguistic projection process. Extensive experiments demonstrate the efficacy of our proposed framework.
