# The Emotional Impact of Game Duration: A Framework for Understanding Player Emotions in Extended Gameplay Sessions

arXiv: https://arxiv.org/abs/2404.00526 · HTML: https://mlsanity.com/paper/2404.00526/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 22 references that are in the map.
- First posted on arXiv 31 Mar 2024.

## Builds on (most cited first, 6 of 6)

- [MLOps: A Review](https://mlsanity.com/paper/2308.10908/) (2023)
- [From Simulations to Reality: Enhancing Multi-Robot Exploration for Urban Search and Rescue](https://mlsanity.com/paper/2311.16958/) (2023)
- [Roulette-Wheel Selection-Based PSO Algorithm for Solving the Vehicle Routing Problem with Time Windows](https://mlsanity.com/paper/2306.02308/) (2023)
- [Detection of a facemask in real-time using deep learning methods: Prevention of Covid 19](https://mlsanity.com/paper/2401.15675/) (2024)
- [Enhancing End-to-End Multi-Task Dialogue Systems: A Study on Intrinsic Motivation Reinforcement Learning Algorithms for Improved Training and Adaptability](https://mlsanity.com/paper/2401.18040/) (2024)
- [Advancing Audio Fingerprinting Accuracy Addressing Background Noise and Distortion Challenges](https://mlsanity.com/paper/2402.13957/) (2024)

## Built on by (most cited first, 2 of 2)

- [Optimizing Photometric Light Curve Analysis: Evaluating Scipy's Minimize Function for Eclipse Mapping of Cataclysmic Variables](https://mlsanity.com/paper/2406.00071/) (2024)
- [Reinforcement Learning for Efficient Toxicity Detection in Competitive Online Video Games](https://mlsanity.com/paper/2503.20968/) (2025)

## Abstract (arXiv)

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were unaware of the significant impact that playtime could have on their feelings. This has made it challenging for designers and developers to create new games since they have to control the emotional impact that these games will take on players. Thus, the purpose of this study is to look at how a player's emotions are affected by the duration of the game. In order to achieve this goal, a framework for emotion detection is created. According to the experiment's results, the volunteers' general ability to express emotions increased from 20 to 60 minutes. In comparison to shorter gameplay sessions, the experiment found that extended gameplay sessions did significantly affect the player's emotions. According to the results, it was recommended that in order to lessen the potential emotional impact that playing computer and video games may have in the future, game producers should think about creating shorter, entertaining games.
