# Language Models are Spacecraft Operators

arXiv: https://arxiv.org/abs/2404.00413 · HTML: https://mlsanity.com/paper/2404.00413/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 21 references that are in the map.
- First posted on arXiv 30 Mar 2024.

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [LaMDA: Language Models for Dialog Applications](https://mlsanity.com/paper/2201.08239/) (2022)
- [DriveGPT4: Interpretable End-to-end Autonomous Driving via Large Language Model](https://mlsanity.com/paper/2310.01412/) (2023)
- [GPT-Driver: Learning to Drive with GPT](https://mlsanity.com/paper/2310.01415/) (2023)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent](https://mlsanity.com/paper/2309.12311/) (2023)
- [Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games](https://mlsanity.com/paper/1909.04694/) (2019)

## Built on by (most cited first, 8 of 8)

- [Space-LLaVA: a Vision-Language Model Adapted to Extraterrestrial Applications](https://mlsanity.com/paper/2408.05924/) (2024)
- [Visual Language Models as Operator Agents in the Space Domain](https://mlsanity.com/paper/2501.07802/) (2025)
- [Large Language Models as Autonomous Spacecraft Operators in Kerbal Space Program](https://mlsanity.com/paper/2505.19896/) (2025)
- [Fine-tuning LLMs for Autonomous Spacecraft Control: A Case Study Using Kerbal Space Program](https://mlsanity.com/paper/2408.08676/) (2024)
- [Agentic Satellite-Augmented Low-Altitude Economy and Terrestrial Networks: A Survey on Generative Approaches](https://mlsanity.com/paper/2507.14633/) (2025)
- [GUIDE: Guided Updates for In-context Decision Evolution in LLM-Driven Spacecraft Operations](https://mlsanity.com/paper/2603.27306/) (2026)
- [SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing](https://mlsanity.com/paper/2604.14399/) (2026)
- [Agentic AutoResearch forSpace Autonomy: An Auditable, LLM-Driven Research Agent for Aerospace Control Problems](https://mlsanity.com/paper/2606.20394/) (2026)

## Abstract (arXiv)

Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompts. We intend to apply these concepts to the field of Guidance, Navigation, and Control in space, enabling LLMs to have a significant role in the decision-making process for autonomous satellite operations. As a first step towards this goal, we have developed a pure LLM-based solution for the Kerbal Space Program Differential Games (KSPDG) challenge, a public software design competition where participants create autonomous agents for maneuvering satellites involved in non-cooperative space operations, running on the KSP game engine. Our approach leverages prompt engineering, few-shot prompting, and fine-tuning techniques to create an effective LLM-based agent that ranked 2nd in the competition. To the best of our knowledge, this work pioneers the integration of LLM agents into space research. Code is available at https://github.com/ARCLab-MIT/kspdg.
