# Cognitive Planning for Object Goal Navigation using Generative AI Models

arXiv: https://arxiv.org/abs/2404.00318 · HTML: https://mlsanity.com/paper/2404.00318/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 29 of its 36 references that are in the map.
- First posted on arXiv 30 Mar 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 29 of 29)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Calibrate Before Use: Improving Few-Shot Performance of Language Models](https://mlsanity.com/paper/2102.09690/) (2021)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [Text2Motion: From Natural Language Instructions to Feasible Plans](https://mlsanity.com/paper/2303.12153/) (2023)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [Visual Representations for Semantic Target Driven Navigation](https://mlsanity.com/paper/1805.06066/) (2018)
- [Navigation with Large Language Models: Semantic Guesswork as a Heuristic for Planning](https://mlsanity.com/paper/2310.10103/) (2023)
- [Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation](https://mlsanity.com/paper/2303.03480/) (2023)
- [Semantic Visual Navigation by Watching YouTube Videos](https://mlsanity.com/paper/2006.10034/) (2020)
- [SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environments](https://mlsanity.com/paper/2309.04077/) (2023)
- [SSCNav: Confidence-Aware Semantic Scene Completion for Visual Semantic Navigation](https://mlsanity.com/paper/2012.04512/) (2020)
- [UniTeam: Open Vocabulary Mobile Manipulation Challenge](https://mlsanity.com/paper/2312.08611/) (2023)
- [Learning and Planning with a Semantic Model](https://mlsanity.com/paper/1809.10842/) (2018)
- [Natural Language as Policies: Reasoning for Coordinate-Level Embodied Control with LLMs](https://mlsanity.com/paper/2403.13801/) (2024)

## Built on by (most cited first, 4 of 4)

- [Multimodal LLM Guided Exploration and Active Mapping using Fisher Information](https://mlsanity.com/paper/2410.17422/) (2024)
- [OpenFrontier: General Navigation with Visual-Language Grounded Frontiers](https://mlsanity.com/paper/2603.05377/) (2026)
- [Grounding Language Models with Semantic Digital Twins for Robotic Planning](https://mlsanity.com/paper/2506.16493/) (2025)
- [Object Search in Partially-Known Environments via LLM-informed Model-based Planning and Prompt Selection](https://mlsanity.com/paper/2603.23800/) (2026)

## Abstract (arXiv)

Recent advancements in Generative AI, particularly in Large Language Models (LLMs) and Large Vision-Language Models (LVLMs), offer new possibilities for integrating cognitive planning into robotic systems. In this work, we present a novel framework for solving the object goal navigation problem that generates efficient exploration strategies. Our approach enables a robot to navigate unfamiliar environments by leveraging LLMs and LVLMs to understand the semantic structure of the scene. To address the challenge of representing complex environments without overwhelming the system, we propose a 3D modular scene representation, enriched with semantic descriptions. This representation is dynamically pruned using an LLM-based mechanism, which filters irrelevant information and focuses on task-specific data. By combining these elements, our system generates high-level sub-goals that guide the exploration of the robot toward the target object. We validate our approach in simulated environments, demonstrating its ability to enhance object search efficiency while maintaining scalability in complex settings.
