# Sparse Views, Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereo

arXiv: https://arxiv.org/abs/2404.00098 · HTML: https://mlsanity.com/paper/2404.00098/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 81 references that are in the map.
- First posted on arXiv 29 Mar 2024.

## Builds on (most cited first, 30 of 49)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2206.05737/) (2022)
- [Cost Volume Pyramid Based Depth Inference for Multi-View Stereo](https://mlsanity.com/paper/1912.08329/) (2019)
- [Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awareness](https://mlsanity.com/paper/1911.12012/) (2019)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformers](https://mlsanity.com/paper/2111.14600/) (2021)
- [IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images](https://mlsanity.com/paper/2204.02232/) (2022)
- [Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images](https://mlsanity.com/paper/2007.09892/) (2020)
- [Visibility-aware Multi-view Stereo Network](https://mlsanity.com/paper/2008.07928/) (2020)
- [Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checking](https://mlsanity.com/paper/2007.10872/) (2020)
- [Learning Signed Distance Field for Multi-view Surface Reconstruction](https://mlsanity.com/paper/2108.09964/) (2021)
- [Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering](https://mlsanity.com/paper/2103.15208/) (2021)
- [AA-RMVSNet: Adaptive Aggregation Recurrent Multi-view Stereo Network](https://mlsanity.com/paper/2108.03824/) (2021)
- [PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo](https://mlsanity.com/paper/2207.11406/) (2022)
- [VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction](https://mlsanity.com/paper/2212.08067/) (2022)
- [Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materials](https://mlsanity.com/paper/2001.06659/) (2020)
- [Self-calibrating Deep Photometric Stereo Networks](https://mlsanity.com/paper/1903.07366/) (2019)
- [Uncertainty-Aware Deep Multi-View Photometric Stereo](https://mlsanity.com/paper/2202.13071/) (2022)
- [A Differential Volumetric Approach to Multi-View Photometric Stereo](https://mlsanity.com/paper/1811.01984/) (2018)

## Built on by (most cited first, 6 of 6)

- [NPLMV-PS: Neural Point-Light Multi-View Photometric Stereo](https://mlsanity.com/paper/2405.12057/) (2024)
- [LUCES-MV: A Multi-View Dataset for Near-Field Point Light Source Photometric Stereo](https://mlsanity.com/paper/2412.16737/) (2024)
- [On Neural BRDFs: A Thorough Comparison of State-of-the-Art Approaches](https://mlsanity.com/paper/2502.15480/) (2025)
- [Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues](https://mlsanity.com/paper/2507.23162/) (2025)
- [DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering](https://mlsanity.com/paper/2601.12020/) (2026)
- [Casual Flash Lighting for Gaussian Splat Inverse Rendering](https://mlsanity.com/paper/2610.06035/) (2026)

## Abstract (arXiv)

Neural approaches have shown a significant progress on camera-based reconstruction. But they require either a fairly dense sampling of the viewing sphere, or pre-training on an existing dataset, thereby limiting their generalizability. In contrast, photometric stereo (PS) approaches have shown great potential for achieving high-quality reconstruction under sparse viewpoints. Yet, they are impractical because they typically require tedious laboratory conditions, are restricted to dark rooms, and often multi-staged, making them subject to accumulated errors. To address these shortcomings, we propose an end-to-end uncalibrated multi-view PS framework for reconstructing high-resolution shapes acquired from sparse viewpoints in a real-world environment. We relax the dark room assumption, and allow a combination of static ambient lighting and dynamic near LED lighting, thereby enabling easy data capture outside the lab. Experimental validation confirms that it outperforms existing baseline approaches in the regime of sparse viewpoints by a large margin. This allows to bring high-accuracy 3D reconstruction from the dark room to the real world, while maintaining a reasonable data capture complexity.
