# Choreographing the Digital Canvas: A Machine Learning Approach to Artistic Performance

arXiv: https://arxiv.org/abs/2404.00054 · HTML: https://mlsanity.com/paper/2404.00054/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 42 references that are in the map.
- First posted on arXiv 26 Mar 2024.

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [A Neural Temporal Model for Human Motion Prediction](https://mlsanity.com/paper/1809.03036/) (2018)
- [MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics](https://mlsanity.com/paper/1808.04545/) (2018)
- [Pose Guided Human Video Generation](https://mlsanity.com/paper/1807.11152/) (2018)
- [Human Motion Modeling using DVGANs](https://mlsanity.com/paper/1804.10652/) (2018)
- [Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Control](https://mlsanity.com/paper/1806.08666/) (2018)
- [A Large-scale Varying-view RGB-D Action Dataset for Arbitrary-view Human Action Recognition](https://mlsanity.com/paper/1904.10681/) (2019)

## Built on by (most cited first, 1 of 1)

- [Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation](https://mlsanity.com/paper/2606.22726/) (2026)

## Abstract (arXiv)

This paper introduces the concept of a design tool for artistic performances based on attribute descriptions. To do so, we used a specific performance of falling actions. The platform integrates a novel machine-learning (ML) model with an interactive interface to generate and visualize artistic movements. Our approach's core is a cyclic Attribute-Conditioned Variational Autoencoder (AC-VAE) model developed to address the challenge of capturing and generating realistic 3D human body motions from motion capture (MoCap) data. We created a unique dataset focused on the dynamics of falling movements, characterized by a new ontology that divides motion into three distinct phases: Impact, Glitch, and Fall. The ML model's innovation lies in its ability to learn these phases separately. It is achieved by applying comprehensive data augmentation techniques and an initial pose loss function to generate natural and plausible motion. Our web-based interface provides an intuitive platform for artists to engage with this technology, offering fine-grained control over motion attributes and interactive visualization tools, including a 360-degree view and a dynamic timeline for playback manipulation. Our research paves the way for a future where technology amplifies the creative potential of human expression, making sophisticated motion generation accessible to a wider artistic community.
