# A novel interface for adversarial trivia question-writing

arXiv: https://arxiv.org/abs/2404.00011 · HTML: https://mlsanity.com/paper/2404.00011/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 7 references that are in the map.
- First posted on arXiv 12 Mar 2024.

## Builds on (most cited first, 6 of 6)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [Adversarial Example Generation with Syntactically Controlled Paraphrase Networks](https://mlsanity.com/paper/1804.06059/) (2018)
- [ReasoNet: Learning to Stop Reading in Machine Comprehension](https://mlsanity.com/paper/1609.05284/) (2016)
- [Multi-Step Inference for Reasoning Over Paragraphs](https://mlsanity.com/paper/2004.02995/) (2020)
- [Studio Ousia's Quiz Bowl Question Answering System](https://mlsanity.com/paper/1803.08652/) (2018)

## Abstract (arXiv)

A critical component when developing question-answering AIs is an adversarial dataset that challenges models to adapt to the complex syntax and reasoning underlying our natural language. Present techniques for procedurally generating adversarial texts are not robust enough for training on complex tasks such as answering multi-sentence trivia questions. We instead turn to human-generated data by introducing an interface for collecting adversarial human-written trivia questions. Our interface is aimed towards question writers and players of Quiz Bowl, a buzzer-based trivia competition where paragraph-long questions consist of a sequence of clues of decreasing difficulty. To incentivize usage, a suite of machine learning-based tools in our interface assist humans in writing questions that are more challenging to answer for Quiz Bowl players and computers alike. Not only does our interface gather training data for the groundbreaking Quiz Bowl AI project QANTA, but it is also a proof-of-concept of future adversarial data collection for question-answering systems. The results of performance-testing our interface with ten originally-composed questions indicate that, despite some flaws, our interface's novel question-writing features as well as its real-time exposure of useful responses from our machine models could facilitate and enhance the collection of adversarial questions.
