# Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces

arXiv: https://arxiv.org/abs/2403.20275 · HTML: https://mlsanity.com/paper/2403.20275/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 36 references that are in the map.
- First posted on arXiv 29 Mar 2024.

## Builds on (most cited first, 23 of 23)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [Pix3D: Dataset and Methods for Single-Image 3D Shape Modeling](https://mlsanity.com/paper/1804.04610/) (2018)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2007.03778/) (2020)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [Active 3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2107.09584/) (2021)
- [3D Shape Perception from Monocular Vision, Touch, and Shape Priors](https://mlsanity.com/paper/1808.03247/) (2018)
- [ShapeMap 3-D: Efficient shape mapping through dense touch and vision](https://mlsanity.com/paper/2109.09884/) (2021)
- [Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation](https://mlsanity.com/paper/2312.13469/) (2023)
- [Tactile Sim-to-Real Policy Transfer via Real-to-Sim Image Translation](https://mlsanity.com/paper/2106.08796/) (2021)
- [Tactile Gym 2.0: Sim-to-real Deep Reinforcement Learning for Comparing Low-cost High-Resolution Robot Touch](https://mlsanity.com/paper/2207.10763/) (2022)
- [Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting](https://mlsanity.com/paper/2403.09875/) (2024)
- [TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing](https://mlsanity.com/paper/2311.12602/) (2023)
- [Soft Biomimetic Optical Tactile Sensing with the TacTip: A Review](https://mlsanity.com/paper/2105.14455/) (2021)

## Built on by (most cited first, 12 of 12)

- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting](https://mlsanity.com/paper/2410.04680/) (2024)
- [MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields](https://mlsanity.com/paper/2410.11394/) (2024)
- [Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation](https://mlsanity.com/paper/2412.06785/) (2024)
- [GelSLAM: A Real-time, High-Fidelity, and Robust 3D Tactile SLAM System](https://mlsanity.com/paper/2508.15990/) (2025)
- [Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures](https://mlsanity.com/paper/2407.15435/) (2024)
- [TouchAnything: Diffusion-Guided 3D Reconstruction from Sparse Robot Touches](https://mlsanity.com/paper/2604.08945/) (2026)
- [VisTa3D: A Dataset and Benchmark for Thin Object Reconstruction from Vision, Tactile, and 3D Point Clouds](https://mlsanity.com/paper/2608.20740/) (2026)
- [Physically Grounded 3D Generative Reconstruction under Hand Occlusion using Proprioception and Multi-Contact Touch](https://mlsanity.com/paper/2604.09100/) (2026)
- [More with LESS -- Local Scene Representations for Tactile Imaging](https://mlsanity.com/paper/2606.14344/) (2026)

## Abstract (arXiv)

Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and tactile sensing, we achieve more accurate geometry reconstructions with fewer images than prior methods. We conduct evaluation on objects with glossy and reflective surfaces and demonstrate the effectiveness of our approach, offering significant improvements in reconstruction quality.
