# NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising

arXiv: https://arxiv.org/abs/2403.20034 · HTML: https://mlsanity.com/paper/2403.20034/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 76 references that are in the map.
- First posted on arXiv 29 Mar 2024.

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [DeMoN: Depth and Motion Network for Learning Monocular Stereo](https://mlsanity.com/paper/1612.02401/) (2016)
- [Non-Local Spatial Propagation Network for Depth Completion](https://mlsanity.com/paper/2007.10042/) (2020)
- [BA-Net: Dense Bundle Adjustment Network](https://mlsanity.com/paper/1806.04807/) (2018)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)
- [Learning Depth with Convolutional Spatial Propagation Network](https://mlsanity.com/paper/1810.02695/) (2018)
- [TransformerFusion: Monocular RGB Scene Reconstruction using Transformers](https://mlsanity.com/paper/2107.02191/) (2021)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)

## Built on by (most cited first, 30 of 30)

- [Time Series Modeling for Heart Rate Prediction: From ARIMA to Transformers](https://mlsanity.com/paper/2406.12199/) (2024)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [Harnessing Earnings Reports for Stock Predictions: A QLoRA-Enhanced LLM Approach](https://mlsanity.com/paper/2408.06634/) (2024)
- [GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation](https://mlsanity.com/paper/2512.23180/) (2025)
- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)
- [A Comparative Study on Enhancing Prediction in Social Network Advertisement through Data Augmentation](https://mlsanity.com/paper/2404.13812/) (2024)
- [Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes](https://mlsanity.com/paper/2404.06050/) (2024)
- [DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior](https://mlsanity.com/paper/2502.09111/) (2025)
- [VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes](https://mlsanity.com/paper/2505.18992/) (2025)
- [MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation](https://mlsanity.com/paper/2506.18678/) (2025)
- [MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization](https://mlsanity.com/paper/2405.06241/) (2024)
- [Multi-Modal UAV Detection, Classification and Tracking Algorithm -- Technical Report for CVPR 2024 UG2 Challenge](https://mlsanity.com/paper/2405.16464/) (2024)
- [Fine-Tuning Gemma-7B for Enhanced Sentiment Analysis of Financial News Headlines](https://mlsanity.com/paper/2406.13626/) (2024)
- [UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2512.21078/) (2025)
- [Journey into Automation: Image-Derived Pavement Texture Extraction and Evaluation](https://mlsanity.com/paper/2501.02414/) (2025)
- [MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstruction](https://mlsanity.com/paper/2512.03939/) (2025)
- [Learning to Tune Like an Expert: Interpretable and Scene-Aware Navigation via MLLM Reasoning and CVAE-Based Adaptation](https://mlsanity.com/paper/2507.11001/) (2025)
- [GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State](https://mlsanity.com/paper/2509.23737/) (2025)
- [GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM](https://mlsanity.com/paper/2502.03228/) (2025)
- [Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer](https://mlsanity.com/paper/2512.21883/) (2025)
- [Automated Parking Trajectory Generation Using Deep Reinforcement Learning](https://mlsanity.com/paper/2504.21071/) (2025)
- [SAM-Guided Masked Token Prediction for 3D Scene Understanding](https://mlsanity.com/paper/2410.12158/) (2024)
- [End-To-End Training and Testing Gamification Framework to Learn Human Highway Driving](https://mlsanity.com/paper/2404.10849/) (2024)
- [SN-LiDAR: Semantic Neural Fields for Novel Space-time View LiDAR Synthesis](https://mlsanity.com/paper/2504.08361/) (2025)
- [UNO: Unified Self-Supervised Monocular Odometry for Platform-Agnostic Deployment](https://mlsanity.com/paper/2506.07013/) (2025)
- [RaCalNet: Radar Calibration Network for Sparse-Supervised Metric Depth Estimation](https://mlsanity.com/paper/2506.15560/) (2025)
- [Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions](https://mlsanity.com/paper/2602.04251/) (2026)
- [Toward Generalist Neural Motion Planners for Robotic Manipulators: Challenges and Opportunities](https://mlsanity.com/paper/2603.24318/) (2026)
- [ACE-SLAM: Scene Coordinate Regression for Neural Implicit Real-Time SLAM](https://mlsanity.com/paper/2512.14032/) (2025)
- [GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation](https://mlsanity.com/paper/2608.16234/) (2026)

## Abstract (arXiv)

In recent years, there have been significant advancements in 3D reconstruction and dense RGB-D SLAM systems. One notable development is the application of Neural Radiance Fields (NeRF) in these systems, which utilizes implicit neural representation to encode 3D scenes. This extension of NeRF to SLAM has shown promising results. However, the depth images obtained from consumer-grade RGB-D sensors are often sparse and noisy, which poses significant challenges for 3D reconstruction and affects the accuracy of the representation of the scene geometry. Moreover, the original hierarchical feature grid with occupancy value is inaccurate for scene geometry representation. Furthermore, the existing methods select random pixels for camera tracking, which leads to inaccurate localization and is not robust in real-world indoor environments. To this end, we present NeSLAM, an advanced framework that achieves accurate and dense depth estimation, robust camera tracking, and realistic synthesis of novel views. First, a depth completion and denoising network is designed to provide dense geometry prior and guide the neural implicit representation optimization. Second, the occupancy scene representation is replaced with Signed Distance Field (SDF) hierarchical scene representation for high-quality reconstruction and view synthesis. Furthermore, we also propose a NeRF-based self-supervised feature tracking algorithm for robust real-time tracking. Experiments on various indoor datasets demonstrate the effectiveness and accuracy of the system in reconstruction, tracking quality, and novel view synthesis.
