# Large Language Model based Situational Dialogues for Second Language Learning

arXiv: https://arxiv.org/abs/2403.20005 · HTML: https://mlsanity.com/paper/2403.20005/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 34 references that are in the map.
- First posted on arXiv 29 Mar 2024.

## Builds on (most cited first, 12 of 12)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Finetuned Language Models Are Zero-Shot Learners](https://mlsanity.com/paper/2109.01652/) (2021)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [Multitask Prompted Training Enables Zero-Shot Task Generalization](https://mlsanity.com/paper/2110.08207/) (2021)
- [How NOT To Evaluate Your Dialogue System: An Empirical Study of Unsupervised Evaluation Metrics for Dialogue Response Generation](https://mlsanity.com/paper/1603.08023/) (2016)
- [Towards an Automatic Turing Test: Learning to Evaluate Dialogue Responses](https://mlsanity.com/paper/1708.07149/) (2017)
- [ACUTE-EVAL: Improved Dialogue Evaluation with Optimized Questions and Multi-turn Comparisons](https://mlsanity.com/paper/1909.03087/) (2019)
- [Human Evaluation of Conversations is an Open Problem: comparing the sensitivity of various methods for evaluating dialogue agents](https://mlsanity.com/paper/2201.04723/) (2022)
- [Prompted LLMs as Chatbot Modules for Long Open-domain Conversation](https://mlsanity.com/paper/2305.04533/) (2023)
- [Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems](https://mlsanity.com/paper/1906.09308/) (2019)
- [FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information](https://mlsanity.com/paper/2305.01528/) (2023)

## Built on by (most cited first, 1 of 1)

- [An overview of artificial intelligence in computer-assisted language learning](https://mlsanity.com/paper/2505.02032/) (2025)

## Abstract (arXiv)

In second language learning, scenario-based conversation practice is important for language learners to achieve fluency in speaking, but students often lack sufficient opportunities to practice their conversational skills with qualified instructors or native speakers. To bridge this gap, we propose situational dialogue models for students to engage in conversational practice. Our situational dialogue models are fine-tuned on large language models (LLMs), with the aim of combining the engaging nature of an open-ended conversation with the focused practice of scenario-based tasks. Leveraging the generalization capabilities of LLMs, we demonstrate that our situational dialogue models perform effectively not only on training topics but also on topics not encountered during training. This offers a promising solution to support a wide range of conversational topics without extensive manual work. Additionally, research in the field of dialogue systems still lacks reliable automatic evaluation metrics, leading to human evaluation as the gold standard (Smith et al., 2022), which is typically expensive. To address the limitations of existing evaluation methods, we present a novel automatic evaluation method that employs fine-tuned LLMs to efficiently and effectively assess the performance of situational dialogue models.
