# XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold

arXiv: https://arxiv.org/abs/2403.19517 · HTML: https://mlsanity.com/paper/2403.19517/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 52 references that are in the map.
- First posted on arXiv 28 Mar 2024.

## Builds on (most cited first, 30 of 34)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing](https://mlsanity.com/paper/2207.11911/) (2022)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset](https://mlsanity.com/paper/2107.04286/) (2021)
- [NeRF-SR: High-Quality Neural Radiance Fields using Supersampling](https://mlsanity.com/paper/2112.01759/) (2021)
- [Neural Point Catacaustics for Novel-View Synthesis of Reflections](https://mlsanity.com/paper/2301.01087/) (2023)
- [PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices](https://mlsanity.com/paper/2211.12562/) (2022)
- [READ: Large-Scale Neural Scene Rendering for Autonomous Driving](https://mlsanity.com/paper/2205.05509/) (2022)

## Built on by (most cited first, 6 of 6)

- [PointDreamer: Zero-shot 3D Textured Mesh Reconstruction from Colored Point Cloud](https://mlsanity.com/paper/2406.15811/) (2024)
- [GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction](https://mlsanity.com/paper/2412.05908/) (2024)
- [SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors](https://mlsanity.com/paper/2508.18531/) (2025)
- [ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting](https://mlsanity.com/paper/2505.10473/) (2025)
- [DANTE-W: Diffuse Albedo Neural Texturing in the Wild](https://mlsanity.com/paper/2606.30677/) (2026)
- [InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling](https://mlsanity.com/paper/2609.02747/) (2026)

## Abstract (arXiv)

We propose XScale-NVS for high-fidelity cross-scale novel view synthesis of real-world large-scale scenes. Existing representations based on explicit surface suffer from discretization resolution or UV distortion, while implicit volumetric representations lack scalability for large scenes due to the dispersed weight distribution and surface ambiguity. In light of the above challenges, we introduce hash featurized manifold, a novel hash-based featurization coupled with a deferred neural rendering framework. This approach fully unlocks the expressivity of the representation by explicitly concentrating the hash entries on the 2D manifold, thus effectively representing highly detailed contents independent of the discretization resolution. We also introduce a novel dataset, namely GigaNVS, to benchmark cross-scale, high-resolution novel view synthesis of realworld large-scale scenes. Our method significantly outperforms competing baselines on various real-world scenes, yielding an average LPIPS that is 40% lower than prior state-of-the-art on the challenging GigaNVS benchmark. Please see our project page at: xscalenvs.github.io.
