# Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM

arXiv: https://arxiv.org/abs/2403.19473 · HTML: https://mlsanity.com/paper/2403.19473/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 59 references that are in the map.
- First posted on arXiv 28 Mar 2024.

## Builds on (most cited first, 30 of 45)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping](https://mlsanity.com/paper/2209.13274/) (2022)
- [vMAP: Vectorised Object Mapping for Neural Field SLAM](https://mlsanity.com/paper/2302.01838/) (2023)

## Built on by (most cited first, 6 of 6)

- [Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion](https://mlsanity.com/paper/2507.04403/) (2025)
- [HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM](https://mlsanity.com/paper/2503.21778/) (2025)
- [DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions](https://mlsanity.com/paper/2501.12369/) (2025)
- [Uni-SLAM: Uncertainty-Aware Neural Implicit SLAM for Real-Time Dense Indoor Scene Reconstruction](https://mlsanity.com/paper/2412.00242/) (2024)
- [XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAM](https://mlsanity.com/paper/2410.23690/) (2024)
- [TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian](https://mlsanity.com/paper/2505.08811/) (2025)

## Abstract (arXiv)

Implicit neural representation (INR), in combination with geometric rendering, has recently been employed in real-time dense RGB-D SLAM. Despite active research endeavors being made, there lacks a unified protocol for fair evaluation, impeding the evolution of this area. In this work, we establish, to our knowledge, the first open-source benchmark framework to evaluate the performance of a wide spectrum of commonly used INRs and rendering functions for mapping and localization. The goal of our benchmark is to 1) gain an intuition of how different INRs and rendering functions impact mapping and localization and 2) establish a unified evaluation protocol w.r.t. the design choices that may impact the mapping and localization. With the framework, we conduct a large suite of experiments, offering various insights in choosing the INRs and geometric rendering functions: for example, the dense feature grid outperforms other INRs (e.g. tri-plane and hash grid), even when geometric and color features are jointly encoded for memory efficiency. To extend the findings into the practical scenario, a hybrid encoding strategy is proposed to bring the best of the accuracy and completion from the grid-based and decomposition-based INRs. We further propose explicit hybrid encoding for high-fidelity dense grid mapping to comply with the RGB-D SLAM system that puts the premise on robustness and computation efficiency.
