# MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs

arXiv: https://arxiv.org/abs/2403.19267 · HTML: https://mlsanity.com/paper/2403.19267/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 31 of its 61 references that are in the map.
- First posted on arXiv 28 Mar 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Using cognitive psychology to understand GPT-3](https://mlsanity.com/paper/2206.14576/) (2022)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [Building Cooperative Embodied Agents Modularly with Large Language Models](https://mlsanity.com/paper/2307.02485/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://mlsanity.com/paper/2010.09890/) (2020)
- [Evaluating and Inducing Personality in Pre-trained Language Models](https://mlsanity.com/paper/2206.07550/) (2022)
- [Mindstorms in Natural Language-Based Societies of Mind](https://mlsanity.com/paper/2305.17066/) (2023)
- [Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot](https://mlsanity.com/paper/2107.06857/) (2021)
- [MindAgent: Emergent Gaming Interaction](https://mlsanity.com/paper/2309.09971/) (2023)
- [KoLA: Carefully Benchmarking World Knowledge of Large Language Models](https://mlsanity.com/paper/2306.09296/) (2023)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [Epidemic Modeling with Generative Agents](https://mlsanity.com/paper/2307.04986/) (2023)
- [Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction](https://mlsanity.com/paper/2301.10034/) (2023)
- [Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation](https://mlsanity.com/paper/2403.08282/) (2024)
- [The Multi-Agent Reinforcement Learning in Malm"O (MARL"O) Competition](https://mlsanity.com/paper/1901.08129/) (2019)
- [Is There Any Social Principle for LLM-Based Agents?](https://mlsanity.com/paper/2308.11136/) (2023)

## Built on by (most cited first, 18 of 18)

- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents](https://mlsanity.com/paper/2412.03563/) (2024)
- [A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents](https://mlsanity.com/paper/2601.12538/) (2026)
- [TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2412.05255/) (2024)
- [LMAgent: A Large-scale Multimodal Agents Society for Multi-user Simulation](https://mlsanity.com/paper/2412.09237/) (2024)
- [Virtual Community: An Open World for Humans, Robots, and Society](https://mlsanity.com/paper/2508.14893/) (2025)
- [SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds](https://mlsanity.com/paper/2512.01078/) (2025)
- [The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMs](https://mlsanity.com/paper/2602.11583/) (2026)
- [JaxLife: An Open-Ended Agentic Simulator](https://mlsanity.com/paper/2409.00853/) (2024)
- [Ella: Embodied Social Agents with Lifelong Memory](https://mlsanity.com/paper/2506.24019/) (2025)
- [PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments](https://mlsanity.com/paper/2509.06235/) (2025)
- [MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environments](https://mlsanity.com/paper/2606.31966/) (2026)
- [APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World Agents](https://mlsanity.com/paper/2411.17255/) (2024)
- [Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft](https://mlsanity.com/paper/2606.15684/) (2026)
- [IndoorWorld: Integrating Physical Task Solving and Social Simulation in A Heterogeneous Multi-Agent Environment](https://mlsanity.com/paper/2506.12331/) (2025)
- [Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions](https://mlsanity.com/paper/2608.30428/) (2026)
- [MASBench: Benchmarking LLM-based Multi-Agent Collaboration under Partial Observability](https://mlsanity.com/paper/2610.04672/) (2026)
- [ASIWorld: Benchmarking Autonomous Agents in a Persistent Survival Sandbox](https://mlsanity.com/paper/2610.14807/) (2026)

## Abstract (arXiv)

While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior. However, these existing simulators face significant limitations. Firstly, they struggle with handling large numbers of agents due to high resource demands. Secondly, they often assume agents possess perfect information and limitless capabilities, hindering the ecological validity of simulated social interactions. To bridge this gap, we propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing three key features: large-scale scalability, limited multimodal senses, and physical needs. Our simulator supports 64 or more agents. Agents have limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. Additionally, we further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior.The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.
