# Scaling Vision-and-Language Navigation With Offline RL

arXiv: https://arxiv.org/abs/2403.18454 · HTML: https://mlsanity.com/paper/2403.18454/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 42 of its 46 references that are in the map.
- First posted on arXiv 27 Mar 2024.

## Placed in

- Offline RL and imitation learning from data / [Language-conditioned policies and VLAs](https://mlsanity.com/offlinerl/language-conditioned-policies-and-vlas/)

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [VisualBERT: A Simple and Performant Baseline for Vision and Language](https://mlsanity.com/paper/1908.03557/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Oscar: Object-Semantics Aligned Pre-training for Vision-Language Tasks](https://mlsanity.com/paper/2004.06165/) (2020)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [VL-BERT: Pre-training of Generic Visual-Linguistic Representations](https://mlsanity.com/paper/1908.08530/) (2019)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learning](https://mlsanity.com/paper/2002.08396/) (2020)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)
- [Online Decision Transformer](https://mlsanity.com/paper/2202.05607/) (2022)
- [RvS: What is Essential for Offline RL via Supervised Learning?](https://mlsanity.com/paper/2112.10751/) (2021)

## Built on by (most cited first, 5 of 5)

- [CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models](https://mlsanity.com/paper/2603.22846/) (2026)
- [NOLO: Navigate Only Look Once](https://mlsanity.com/paper/2408.01384/) (2024)
- [Bridging the Indoor-Outdoor Gap: Vision-Centric Instruction-Guided Embodied Navigation for the Last Meters](https://mlsanity.com/paper/2602.06427/) (2026)
- [Run, Ruminate, and Regulate: A Dual-process Thinking System for Vision-and-Language Navigation](https://mlsanity.com/paper/2511.14131/) (2025)
- [Path-level Hindsight Instructions for Semantic Exploration in Vision-Language Navigation](https://mlsanity.com/paper/2607.01754/) (2026)

## Abstract (arXiv)

The study of vision-and-language navigation (VLN) has typically relied on expert trajectories, which may not always be available in real-world situations due to the significant effort required to collect them. On the other hand, existing approaches to training VLN agents that go beyond available expert data involve data augmentations or online exploration which can be tedious and risky. In contrast, it is easy to access large repositories of suboptimal offline trajectories. Inspired by research in offline reinforcement learning (ORL), we introduce a new problem setup of VLN-ORL which studies VLN using suboptimal demonstration data. We introduce a simple and effective reward-conditioned approach that can account for dataset suboptimality for training VLN agents, as well as benchmarks to evaluate progress and promote research in this area. We empirically study various noise models for characterizing dataset suboptimality among other unique challenges in VLN-ORL and instantiate it for the VLNcirclearrowrightBERT and MTVM architectures in the R2R and RxR environments. Our experiments demonstrate that the proposed reward-conditioned approach leads to significant performance improvements, even in complex and intricate environments.
