# Learning Inclusion Matching for Animation Paint Bucket Colorization

arXiv: https://arxiv.org/abs/2403.18342 · HTML: https://mlsanity.com/paper/2403.18342/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 42 references that are in the map.
- First posted on arXiv 27 Mar 2024.

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Deformable Convolutional Networks](https://mlsanity.com/paper/1703.06211/) (2017)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [Deep Animation Video Interpolation in the Wild](https://mlsanity.com/paper/2104.02495/) (2021)
- [Reference-Based Sketch Image Colorization using Augmented-Self Reference and Dense Semantic Correspondence](https://mlsanity.com/paper/2005.05207/) (2020)
- [Tag2Pix: Line Art Colorization Using Text Tag With SECat and Changing Loss](https://mlsanity.com/paper/1908.05840/) (2019)
- [The Animation Transformer: Visual Correspondence via Segment Matching](https://mlsanity.com/paper/2109.02614/) (2021)
- [AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Movies](https://mlsanity.com/paper/2211.05709/) (2022)
- [AnimeDiffusion: Anime Face Line Drawing Colorization via Diffusion Models](https://mlsanity.com/paper/2303.11137/) (2023)
- [Deep Geometrized Cartoon Line Inbetweening](https://mlsanity.com/paper/2309.16643/) (2023)

## Built on by (most cited first, 14 of 14)

- [Sakuga-42M Dataset: Scaling Up Cartoon Research](https://mlsanity.com/paper/2405.07425/) (2024)
- [Generative AI for Cel-Animation: A Survey](https://mlsanity.com/paper/2501.06250/) (2025)
- [MangaNinja: Line Art Colorization with Precise Reference Following](https://mlsanity.com/paper/2501.08332/) (2025)
- [Personalized Vision via Visual In-Context Learning](https://mlsanity.com/paper/2509.25172/) (2025)
- [AnimeColor: Reference-based Animation Colorization with Diffusion Transformers](https://mlsanity.com/paper/2507.20158/) (2025)
- [Paint Bucket Colorization Using Anime Character Color Design Sheets](https://mlsanity.com/paper/2410.19424/) (2024)
- [LinkTo-Anime: A 2D Animation Optical Flow Dataset from 3D Model Rendering](https://mlsanity.com/paper/2506.02733/) (2025)
- [DACoN: DINO for Anime Paint Bucket Colorization with Any Number of Reference Images](https://mlsanity.com/paper/2509.14685/) (2025)
- [OmniColor: A Unified Framework for Multi-modal Lineart Colorization](https://mlsanity.com/paper/2603.27531/) (2026)
- [Computer-aided Colorization State-of-the-science: A Survey](https://mlsanity.com/paper/2410.02288/) (2024)
- [MangaDiT: Reference-Guided Line Art Colorization with Hierarchical Attention in Diffusion Transformers](https://mlsanity.com/paper/2508.09709/) (2025)
- [Region-Wise Correspondence Prediction between Manga Line Art Images](https://mlsanity.com/paper/2509.09501/) (2025)
- [PeCA: Palette Context Assisted Inference for Test-Time Paint-Bucket Colourisation on Animation Videos](https://mlsanity.com/paper/2608.00903/) (2026)
- [No Pixel Left Behind: Filling Gaps in Anime Colorization](https://mlsanity.com/paper/2609.00800/) (2026)

## Abstract (arXiv)

Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mismatches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
