# SLEDGE: Synthesizing Driving Environments with Generative Models and Rule-Based Traffic

arXiv: https://arxiv.org/abs/2403.17933 · HTML: https://mlsanity.com/paper/2403.17933/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 50 references that are in the map.
- First posted on arXiv 26 Mar 2024.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Improved Precision and Recall Metric for Assessing Generative Models](https://mlsanity.com/paper/1904.06991/) (2019)
- [Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference](https://mlsanity.com/paper/2310.04378/) (2023)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worst](https://mlsanity.com/paper/1812.03079/) (2018)
- [MapTR: Structured Modeling and Learning for Online Vectorized HD Map Construction](https://mlsanity.com/paper/2208.14437/) (2022)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation](https://mlsanity.com/paper/2403.12015/) (2024)
- [SDXL-Lightning: Progressive Adversarial Diffusion Distillation](https://mlsanity.com/paper/2402.13929/) (2024)
- [Parting with Misconceptions about Learning-based Vehicle Motion Planning](https://mlsanity.com/paper/2306.07962/) (2023)
- [Is Ego Status All You Need for Open-Loop End-to-End Autonomous Driving?](https://mlsanity.com/paper/2312.03031/) (2023)
- [Rethinking the Open-Loop Evaluation of End-to-End Autonomous Driving in nuScenes](https://mlsanity.com/paper/2305.10430/) (2023)
- [Guided Conditional Diffusion for Controllable Traffic Simulation](https://mlsanity.com/paper/2210.17366/) (2022)
- [Geometric Latent Diffusion Models for 3D Molecule Generation](https://mlsanity.com/paper/2305.01140/) (2023)
- [Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research](https://mlsanity.com/paper/2310.08710/) (2023)
- [GenAD: Generalized Predictive Model for Autonomous Driving](https://mlsanity.com/paper/2403.09630/) (2024)
- [AdvSim: Generating Safety-Critical Scenarios for Self-Driving Vehicles](https://mlsanity.com/paper/2101.06549/) (2021)
- [Language-Guided Traffic Simulation via Scene-Level Diffusion](https://mlsanity.com/paper/2306.06344/) (2023)

## Built on by (most cited first, 27 of 27)

- [NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking](https://mlsanity.com/paper/2406.15349/) (2024)
- [Pseudo-Simulation for Autonomous Driving](https://mlsanity.com/paper/2506.04218/) (2025)
- [Foundation Models in Autonomous Driving: A Survey on Scenario Generation and Scenario Analysis](https://mlsanity.com/paper/2506.11526/) (2025)
- [Hidden Biases of End-to-End Driving Datasets](https://mlsanity.com/paper/2412.09602/) (2024)
- [Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments](https://mlsanity.com/paper/2503.22496/) (2025)
- [LEAD: Minimizing Learner-Expert Asymmetry in End-to-End Driving](https://mlsanity.com/paper/2512.20563/) (2025)
- [SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model](https://mlsanity.com/paper/2506.21976/) (2025)
- [Decoupled Diffusion Sparks Adaptive Scene Generation](https://mlsanity.com/paper/2504.10485/) (2025)
- [AGENTS-LLM: Augmentative GENeration of Challenging Traffic Scenarios with an Agentic LLM Framework](https://mlsanity.com/paper/2507.13729/) (2025)
- [RIFT: Group-Relative RL Fine-Tuning for Realistic and Controllable Traffic Simulation](https://mlsanity.com/paper/2505.03344/) (2025)
- [Scaling Self-Play for End-to-End Driving](https://mlsanity.com/paper/2606.19641/) (2026)
- [Generative AI for Autonomous Driving: A Review](https://mlsanity.com/paper/2505.15863/) (2025)
- [Long-term Traffic Simulation with Interleaved Autoregressive Motion and Scenario Generation](https://mlsanity.com/paper/2506.17213/) (2025)
- [SceneStreamer: Continuous Scenario Generation as Next Token Group Prediction](https://mlsanity.com/paper/2506.23316/) (2025)
- [Optimization-Guided Diffusion for Interactive Scene Generation](https://mlsanity.com/paper/2512.07661/) (2025)
- [PrITTI: Primitive-based Generation of Controllable and Editable 3D Semantic Urban Scenes](https://mlsanity.com/paper/2506.19117/) (2025)
- [Toward Efficient and Robust Behavior Models for Multi-Agent Driving Simulation](https://mlsanity.com/paper/2512.05812/) (2025)
- [TaCarla: A comprehensive benchmarking dataset for end-to-end autonomous driving](https://mlsanity.com/paper/2602.23499/) (2026)
- [ControlMap: Controllable High-Definition Map Generation for Traffic Scenario Simulation](https://mlsanity.com/paper/2606.15930/) (2026)
- [Path Diffuser: Diffusion Model for Data-Driven Traffic Simulator](https://mlsanity.com/paper/2509.24995/) (2025)
- [OccSim: Multi-kilometer Simulation with Long-horizon Occupancy World Models](https://mlsanity.com/paper/2603.28887/) (2026)
- [ScenarioControl: Vision-Language Controllable Vectorized Latent Scenario Generation](https://mlsanity.com/paper/2604.17147/) (2026)
- [Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos](https://mlsanity.com/paper/2606.07366/) (2026)
- [ConsistencyPlanner: Real-time Planning with Fast-Sampling Consistency Models](https://mlsanity.com/paper/2606.11569/) (2026)
- [TrafficAlign: Aligning Large Language Models for Traffic Scenario Generation](https://mlsanity.com/paper/2606.29097/) (2026)
- [Generative Lane Topology Reasoning via Autoregressive Model with Geometry Prior](https://mlsanity.com/paper/2606.31814/) (2026)
- [CCFM: Collision-Constrained Flow Matching for Safety-Critical Scenario Generation](https://mlsanity.com/paper/2607.04451/) (2026)

## Abstract (arXiv)

SLEDGE is the first generative simulator for vehicle motion planning trained on real-world driving logs. Its core component is a learned model that is able to generate agent bounding boxes and lane graphs. The model's outputs serve as an initial state for rule-based traffic simulation. The unique properties of the entities to be generated for SLEDGE, such as their connectivity and variable count per scene, render the naive application of most modern generative models to this task non-trivial. Therefore, together with a systematic study of existing lane graph representations, we introduce a novel raster-to-vector autoencoder. It encodes agents and the lane graph into distinct channels in a rasterized latent map. This facilitates both lane-conditioned agent generation and combined generation of lanes and agents with a Diffusion Transformer. Using generated entities in SLEDGE enables greater control over the simulation, e.g. upsampling turns or increasing traffic density. Further, SLEDGE can support 500m long routes, a capability not found in existing data-driven simulators like nuPlan. It presents new challenges for planning algorithms, evidenced by failure rates of over 40% for PDM, the winner of the 2023 nuPlan challenge, when tested on hard routes and dense traffic generated by our model. Compared to nuPlan, SLEDGE requires 500× less storage to set up (<4 GB), making it a more accessible option and helping with democratizing future research in this field.
