# Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation

arXiv: https://arxiv.org/abs/2403.17846 · HTML: https://mlsanity.com/paper/2403.17846/

## Key facts

- Cited by 196 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 55 references that are in the map.
- First posted on arXiv 26 Mar 2024.

## Builds on (most cited first, 30 of 42)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [TidyBot: Personalized Robot Assistance with Large Language Models](https://mlsanity.com/paper/2305.05658/) (2023)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [FAST-LIO2: Fast Direct LiDAR-inertial Odometry](https://mlsanity.com/paper/2107.06829/) (2021)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [CubeSLAM: Monocular 3D Object SLAM](https://mlsanity.com/paper/1806.00557/) (2018)
- [Grounding Language with Visual Affordances over Unstructured Data](https://mlsanity.com/paper/2210.01911/) (2022)
- [Fusion++: Volumetric Object-Level SLAM](https://mlsanity.com/paper/1808.08378/) (2018)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)

## Built on by (most cited first, 30 of 196)

- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining](https://mlsanity.com/paper/2503.18052/) (2025)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs](https://mlsanity.com/paper/2412.10439/) (2024)
- [Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graph](https://mlsanity.com/paper/2406.07113/) (2024)
- [DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation](https://mlsanity.com/paper/2411.04999/) (2024)
- [Search3D: Hierarchical Open-Vocabulary 3D Segmentation](https://mlsanity.com/paper/2409.18431/) (2024)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaboration](https://mlsanity.com/paper/2505.03673/) (2025)
- [3DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding](https://mlsanity.com/paper/2412.18450/) (2024)
- [FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interaction](https://mlsanity.com/paper/2503.07909/) (2025)
- [RayFronts: Open-Set Semantic Ray Frontiers for Online Scene Understanding and Exploration](https://mlsanity.com/paper/2504.06994/) (2025)
- [Articulated Object Estimation in the Wild](https://mlsanity.com/paper/2509.01708/) (2025)
- [Describe Anything Anywhere At Any Moment](https://mlsanity.com/paper/2512.00565/) (2025)
- [SPINE: Online Semantic Planning for Missions with Incomplete Natural Language Specifications in Unstructured Environments](https://mlsanity.com/paper/2410.03035/) (2024)
- [RelationField: Relate Anything in Radiance Fields](https://mlsanity.com/paper/2412.13652/) (2024)
- [doScenes: An Autonomous Driving Dataset with Natural Language Instruction for Human Interaction and Vision-Language Navigation](https://mlsanity.com/paper/2412.05893/) (2024)
- [Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering](https://mlsanity.com/paper/2507.12846/) (2025)
- [MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2511.10376/) (2025)
- [Tag Map: A Text-Based Map for Spatial Reasoning and Navigation with Large Language Models](https://mlsanity.com/paper/2409.15451/) (2024)
- [Open-Vocabulary Online Semantic Mapping for SLAM](https://mlsanity.com/paper/2411.15043/) (2024)
- [The Bare Necessities: Designing Simple, Effective Open-Vocabulary Scene Graphs](https://mlsanity.com/paper/2412.01539/) (2024)
- [Universal Scene Graph Generation](https://mlsanity.com/paper/2503.15005/) (2025)
- [Air-Ground Collaboration for Language-Specified Missions in Unknown Environments](https://mlsanity.com/paper/2505.09108/) (2025)
- [Articulated 3D Scene Graphs for Open-World Mobile Manipulation](https://mlsanity.com/paper/2602.16356/) (2026)
- [CHOrD: Generation of Collision-Free, House-Scale, and Organized Digital Twins for 3D Indoor Scenes with Controllable Floor Plans and Optimal Layouts](https://mlsanity.com/paper/2503.11958/) (2025)
- [Ov3R: Open-Vocabulary Semantic 3D Reconstruction from RGB Videos](https://mlsanity.com/paper/2507.22052/) (2025)
- [RAVEN: Resilient Aerial Navigation via Open-Set Semantic Memory and Behavior Adaptation](https://mlsanity.com/paper/2509.23563/) (2025)
- [KeySG: Hierarchical Keyframe-Based 3D Scene Graphs](https://mlsanity.com/paper/2510.01049/) (2025)
- [MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoning](https://mlsanity.com/paper/2505.03035/) (2025)

## Abstract (arXiv)

Recent open-vocabulary robot mapping methods enrich dense geometric maps with pre-trained visual-language features. While these maps allow for the prediction of point-wise saliency maps when queried for a certain language concept, large-scale environments and abstract queries beyond the object level still pose a considerable hurdle, ultimately limiting language-grounded robotic navigation. In this work, we present HOV-SG, a hierarchical open-vocabulary 3D scene graph mapping approach for language-grounded robot navigation. Leveraging open-vocabulary vision foundation models, we first obtain state-of-the-art open-vocabulary segment-level maps in 3D and subsequently construct a 3D scene graph hierarchy consisting of floor, room, and object concepts, each enriched with open-vocabulary features. Our approach is able to represent multi-story buildings and allows robotic traversal of those using a cross-floor Voronoi graph. HOV-SG is evaluated on three distinct datasets and surpasses previous baselines in open-vocabulary semantic accuracy on the object, room, and floor level while producing a 75% reduction in representation size compared to dense open-vocabulary maps. In order to prove the efficacy and generalization capabilities of HOV-SG, we showcase successful long-horizon language-conditioned robot navigation within real-world multi-storage environments. We provide code and trial video data at http://hovsg.github.io/.
