# TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos

arXiv: https://arxiv.org/abs/2403.17346 · HTML: https://mlsanity.com/paper/2403.17346/

## Key facts

- Cited by 106 papers in the map (data through 14 Oct 2026).
- Builds on 80 of its 102 references that are in the map.
- First posted on arXiv 26 Mar 2024.

## Builds on (most cited first, 30 of 80)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Scaling Vision Transformers](https://mlsanity.com/paper/2106.04560/) (2021)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Scaling Vision Transformers to 22 Billion Parameters](https://mlsanity.com/paper/2302.05442/) (2023)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)

## Built on by (most cited first, 30 of 106)

- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [SAM 3D Body: Robust Full-Body Human Mesh Recovery](https://mlsanity.com/paper/2602.15989/) (2026)
- [Visual Imitation Enables Contextual Humanoid Control](https://mlsanity.com/paper/2505.03729/) (2025)
- [HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2501.02973/) (2025)
- [HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation](https://mlsanity.com/paper/2407.17438/) (2024)
- [GENMO: A GENeralist Model for Human MOtion](https://mlsanity.com/paper/2505.01425/) (2025)
- [Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration](https://mlsanity.com/paper/2502.14795/) (2025)
- [Human3R: Everyone Everywhere All at Once](https://mlsanity.com/paper/2510.06219/) (2025)
- [Reconstructing People, Places, and Cameras](https://mlsanity.com/paper/2412.17806/) (2024)
- [HUMOTO: A 4D Dataset of Mocap Human Object Interactions](https://mlsanity.com/paper/2504.10414/) (2025)
- [SMPLOlympics: Sports Environments for Physically Simulated Humanoids](https://mlsanity.com/paper/2407.00187/) (2024)
- [Joint Optimization for 4D Human-Scene Reconstruction in the Wild](https://mlsanity.com/paper/2501.02158/) (2025)
- [HuB: Learning Extreme Humanoid Balance](https://mlsanity.com/paper/2505.07294/) (2025)
- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)
- [BEDLAM2.0: Synthetic Humans and Cameras in Motion](https://mlsanity.com/paper/2511.14394/) (2025)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image](https://mlsanity.com/paper/2510.11649/) (2025)
- [Video Generation Models are General-Purpose Vision Learners](https://mlsanity.com/paper/2607.09024/) (2026)
- [Multi-identity Human Image Animation with Structural Video Diffusion](https://mlsanity.com/paper/2504.04126/) (2025)
- [CoMotion: Concurrent Multi-person 3D Motion](https://mlsanity.com/paper/2504.12186/) (2025)
- [RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space](https://mlsanity.com/paper/2508.08588/) (2025)
- [ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control](https://mlsanity.com/paper/2602.00401/) (2026)
- [MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos](https://mlsanity.com/paper/2512.10881/) (2025)
- [DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors](https://mlsanity.com/paper/2409.08278/) (2024)
- [UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass](https://mlsanity.com/paper/2601.01222/) (2026)
- [Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions](https://mlsanity.com/paper/2508.04681/) (2025)
- [Pulp Motion: Framing-aware multimodal camera and human motion generation](https://mlsanity.com/paper/2510.05097/) (2025)
- [SAM-Body4D: Training-Free 4D Human Body Mesh Recovery from Videos](https://mlsanity.com/paper/2512.08406/) (2025)
- [Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors](https://mlsanity.com/paper/2503.20118/) (2025)

## Abstract (arXiv)

We propose TRAM, a two-stage method to reconstruct a human's global trajectory and motion from in-the-wild videos. TRAM robustifies SLAM to recover the camera motion in the presence of dynamic humans and uses the scene background to derive the motion scale. Using the recovered camera as a metric-scale reference frame, we introduce a video transformer model (VIMO) to regress the kinematic body motion of a human. By composing the two motions, we achieve accurate recovery of 3D humans in the world space, reducing global motion errors by a large margin from prior work. https://yufu-wang.github.io/tram4d/
