# Non-stationary Bandits with Habituation and Recovery Dynamics and Knapsack Constraints

arXiv: https://arxiv.org/abs/2403.17073 · HTML: https://mlsanity.com/paper/2403.17073/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Mar 2024.

## Built on by (most cited first, 3 of 3)

- [Power Constrained Nonstationary Bandits with Habituation and Recovery Dynamics](https://mlsanity.com/paper/2511.02944/) (2025)
- [Finite-Time Guarantees for Multi-Agent Combinatorial Bandits with Nonstationary Rewards](https://mlsanity.com/paper/2508.20923/) (2025)
- [Optimizing Digital Therapeutic Interventions: Online Learning under Endogenous Adherence](https://mlsanity.com/paper/2605.24261/) (2026)

## Abstract (arXiv)

Multi-armed bandit models have proven to be useful in modeling many real world problems in the areas of control and sequential decision making with partial information. However, in many scenarios, such as those prevalent in healthcare and operations management, the decision maker's expected reward will decrease if an action is selected too frequently while it may recover if they abstain from selecting this action. This scenario is further complicated when choosing a particular action also expends a random amount of a limited resource where the distribution is also initially unknown to the decision maker. In this paper we study a class of models that address this setting that we call reducing or gaining unknown efficacy bandits with stochastic knapsack constraints (ROGUEwK). We propose a combination upper confidence bound (UCB) and lower confidence bound (LCB) approximation algorithm for optimizing this model. Our algorithm chooses which action to play at each time point by solving a linear program (LP) with the UCB for the average rewards and LCB for the average costs as inputs. We show that the regret of our algorithm is sub-linear as a function of time and total constraint budget when compared to a dynamic oracle. We validate the performance of our algorithm against existing state of the art non-stationary and knapsack bandit approaches in a simulation study and show that our methods are able to on average achieve a 13% improvement in terms of total reward.
