# Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

arXiv: https://arxiv.org/abs/2403.16428 · HTML: https://mlsanity.com/paper/2403.16428/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 74 of its 88 references that are in the map.
- First posted on arXiv 25 Mar 2024.

## Builds on (most cited first, 30 of 74)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Scaling Vision Transformers](https://mlsanity.com/paper/2106.04560/) (2021)
- [Designing Network Design Spaces](https://mlsanity.com/paper/2003.13678/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistles](https://mlsanity.com/paper/2306.00989/) (2023)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)
- [Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time](https://mlsanity.com/paper/2106.05266/) (2021)
- [Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction](https://mlsanity.com/paper/2004.13449/) (2020)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)

## Built on by (most cited first, 30 of 35)

- [GraspXL: Generating Grasping Motions for Diverse Objects at Scale](https://mlsanity.com/paper/2403.19649/) (2024)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips](https://mlsanity.com/paper/2508.05506/) (2025)
- [The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation](https://mlsanity.com/paper/2504.08654/) (2025)
- [X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding](https://mlsanity.com/paper/2501.06835/) (2025)
- [HORT: Monocular Hand-held Objects Reconstruction with Transformers](https://mlsanity.com/paper/2503.21313/) (2025)
- [BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting](https://mlsanity.com/paper/2504.09097/) (2025)
- [How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions](https://mlsanity.com/paper/2504.12284/) (2025)
- [Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions](https://mlsanity.com/paper/2508.04681/) (2025)
- [CaRe-Ego: Contact-aware Relationship Modeling for Egocentric Interactive Hand-object Segmentation](https://mlsanity.com/paper/2407.05576/) (2024)
- [SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training](https://mlsanity.com/paper/2502.15251/) (2025)
- [ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos](https://mlsanity.com/paper/2602.06226/) (2026)
- [Ego-Grounding for Personalized Question-Answering in Egocentric Videos](https://mlsanity.com/paper/2604.01966/) (2026)
- [3D Whole-body Grasp Synthesis with Directional Controllability](https://mlsanity.com/paper/2408.16770/) (2024)
- [EgoEvGesture: Gesture Recognition Based on Egocentric Event Camera](https://mlsanity.com/paper/2503.12419/) (2025)
- [AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation](https://mlsanity.com/paper/2602.04672/) (2026)
- [QORT-Former: Query-optimized Real-time Transformer for Understanding Two Hands Manipulating Objects](https://mlsanity.com/paper/2502.19769/) (2025)
- [Occlusion-Aware 3D Hand-Object Pose Estimation with Masked AutoEncoders](https://mlsanity.com/paper/2506.10816/) (2025)
- [Forecasting Continuous Non-Conservative Dynamical Systems in SO(3)](https://mlsanity.com/paper/2508.07775/) (2025)
- [Leveraging RGB Images for Pre-Training of Event-Based Hand Pose Estimation](https://mlsanity.com/paper/2509.16949/) (2025)
- [PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior](https://mlsanity.com/paper/2511.05403/) (2025)
- [EgoBrain: Synergizing Minds and Eyes For Human Action Understanding](https://mlsanity.com/paper/2506.01353/) (2025)
- [Continuous-Time SO(3) Forecasting with Savitzky--Golay Neural Controlled Differential Equations](https://mlsanity.com/paper/2506.06780/) (2025)
- [Generative Modeling of Shape-Dependent Self-Contact Human Poses](https://mlsanity.com/paper/2509.23393/) (2025)
- [Affordance-Guided Diffusion Prior for 3D Hand Reconstruction](https://mlsanity.com/paper/2510.00506/) (2025)
- [Beyond Language: Grounding Referring Expressions with Hand Pointing in Egocentric Vision](https://mlsanity.com/paper/2603.26646/) (2026)
- [1st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstruction](https://mlsanity.com/paper/2409.19215/) (2024)
- [1st Place Solution of Multiview Egocentric Hand Tracking Challenge ECCV2024](https://mlsanity.com/paper/2409.19362/) (2024)
- [AssemblyHands-X: Modeling 3D Hand-Body Coordination for Understanding Bimanual Human Activities](https://mlsanity.com/paper/2509.23888/) (2025)
- [Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Images](https://mlsanity.com/paper/2510.06145/) (2025)

## Abstract (arXiv)

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
