# Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes

arXiv: https://arxiv.org/abs/2403.16141 · HTML: https://mlsanity.com/paper/2403.16141/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 60 references that are in the map.
- First posted on arXiv 24 Mar 2024.

## Builds on (most cited first, 30 of 53)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)

## Built on by (most cited first, 8 of 8)

- [DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery](https://mlsanity.com/paper/2503.16964/) (2025)
- [DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering](https://mlsanity.com/paper/2411.19756/) (2024)
- [RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS](https://mlsanity.com/paper/2506.02751/) (2025)
- [Distractor-free Generalizable 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17605/) (2024)
- [HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis](https://mlsanity.com/paper/2509.17083/) (2025)
- [UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting](https://mlsanity.com/paper/2504.02158/) (2025)
- [Sparse View Distractor-Free Gaussian Splatting](https://mlsanity.com/paper/2603.01603/) (2026)
- [DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis](https://mlsanity.com/paper/2604.13416/) (2026)

## Abstract (arXiv)

Recent advancements in the study of Neural Radiance Fields (NeRF) for dynamic scenes often involve explicit modeling of scene dynamics. However, this approach faces challenges in modeling scene dynamics in urban environments, where moving objects of various categories and scales are present. In such settings, it becomes crucial to effectively eliminate moving objects to accurately reconstruct static backgrounds. Our research introduces an innovative method, termed here as Entity-NeRF, which combines the strengths of knowledge-based and statistical strategies. This approach utilizes entity-wise statistics, leveraging entity segmentation and stationary entity classification through thing/stuff segmentation. To assess our methodology, we created an urban scene dataset masked with moving objects. Our comprehensive experiments demonstrate that Entity-NeRF notably outperforms existing techniques in removing moving objects and reconstructing static urban backgrounds, both quantitatively and qualitatively.
