# Explore until Confident: Efficient Exploration for Embodied Question Answering

arXiv: https://arxiv.org/abs/2403.15941 · HTML: https://mlsanity.com/paper/2403.15941/

## Key facts

- Cited by 74 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 63 references that are in the map.
- First posted on arXiv 23 Mar 2024.

## Builds on (most cited first, 30 of 46)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Language Models (Mostly) Know What They Know](https://mlsanity.com/paper/2207.05221/) (2022)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Open-vocabulary Object Detection via Vision and Language Knowledge Distillation](https://mlsanity.com/paper/2104.13921/) (2021)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [When and why vision-language models behave like bags-of-words, and what to do about it?](https://mlsanity.com/paper/2210.01936/) (2022)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Prismatic VLMs: Investigating the Design Space of Visually-Conditioned Language Models](https://mlsanity.com/paper/2402.07865/) (2024)
- [3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions](https://mlsanity.com/paper/1603.08182/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [Robots That Ask For Help: Uncertainty Alignment for Large Language Model Planners](https://mlsanity.com/paper/2307.01928/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [Reducing conversational agents' overconfidence through linguistic calibration](https://mlsanity.com/paper/2012.14983/) (2020)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs](https://mlsanity.com/paper/2402.07872/) (2024)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [Physically Grounded Vision-Language Models for Robotic Manipulation](https://mlsanity.com/paper/2309.02561/) (2023)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)

## Built on by (most cited first, 30 of 74)

- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [A Survey on Uncertainty Quantification of Large Language Models: Taxonomy, Open Research Challenges, and Future Directions](https://mlsanity.com/paper/2412.05563/) (2024)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation](https://mlsanity.com/paper/2409.13682/) (2024)
- [EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agents](https://mlsanity.com/paper/2501.11858/) (2025)
- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [How Far are VLMs from Visual Spatial Intelligence? A Benchmark-Driven Perspective](https://mlsanity.com/paper/2509.18905/) (2025)
- [End-to-End Navigation with Vision Language Models: Transforming Spatial Reasoning into Question-Answering](https://mlsanity.com/paper/2411.05755/) (2024)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space](https://mlsanity.com/paper/2502.12532/) (2025)
- [Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering](https://mlsanity.com/paper/2503.11117/) (2025)
- [ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark](https://mlsanity.com/paper/2501.05031/) (2025)
- [Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?](https://mlsanity.com/paper/2602.07055/) (2026)
- [How Generalizable Is My Behavior Cloning Policy? A Statistical Approach to Trustworthy Performance Evaluation](https://mlsanity.com/paper/2405.05439/) (2024)
- [GHIL-Glue: Hierarchical Control with Filtered Subgoal Images](https://mlsanity.com/paper/2410.20018/) (2024)
- [EfficientEQA: An Efficient Approach to Open-Vocabulary Embodied Question Answering](https://mlsanity.com/paper/2410.20263/) (2024)
- [Enhancing Multi-Robot Semantic Navigation Through Multimodal Chain-of-Thought Score Collaboration](https://mlsanity.com/paper/2412.18292/) (2024)
- [Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering](https://mlsanity.com/paper/2507.12846/) (2025)
- [Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration](https://mlsanity.com/paper/2601.10744/) (2026)
- [Memory-Centric Embodied Question Answering](https://mlsanity.com/paper/2505.13948/) (2025)
- [FindingDory: A Benchmark to Evaluate Memory in Embodied Agents](https://mlsanity.com/paper/2506.15635/) (2025)
- [ConformalNL2LTL: Translating Natural Language Instructions into Temporal Logic Formulas with Conformal Correctness Guarantees](https://mlsanity.com/paper/2504.21022/) (2025)
- [UAV-VLN: End-to-End Vision Language guided Navigation for UAVs](https://mlsanity.com/paper/2504.21432/) (2025)
- [RynnEC: Bringing MLLMs into Embodied World](https://mlsanity.com/paper/2508.14160/) (2025)
- [Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System](https://mlsanity.com/paper/2606.18112/) (2026)
- [NoisyEQA: Benchmarking Embodied Question Answering Against Noisy Queries](https://mlsanity.com/paper/2412.10726/) (2024)
- [RAVEN: Resilient Aerial Navigation via Open-Set Semantic Memory and Behavior Adaptation](https://mlsanity.com/paper/2509.23563/) (2025)
- [When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answering](https://mlsanity.com/paper/2512.04597/) (2025)
- [WoMAP: World Models For Embodied Open-Vocabulary Object Localization](https://mlsanity.com/paper/2506.01600/) (2025)
- [Can foundation models actively gather information in interactive environments to test hypotheses?](https://mlsanity.com/paper/2412.06438/) (2024)

## Abstract (arXiv)

We consider the problem of Embodied Question Answering (EQA), which refers to settings where an embodied agent such as a robot needs to actively explore an environment to gather information until it is confident about the answer to a question. In this work, we leverage the strong semantic reasoning capabilities of large vision-language models (VLMs) to efficiently explore and answer such questions. However, there are two main challenges when using VLMs in EQA: they do not have an internal memory for mapping the scene to be able to plan how to explore over time, and their confidence can be miscalibrated and can cause the robot to prematurely stop exploration or over-explore. We propose a method that first builds a semantic map of the scene based on depth information and via visual prompting of a VLM - leveraging its vast knowledge of relevant regions of the scene for exploration. Next, we use conformal prediction to calibrate the VLM's question answering confidence, allowing the robot to know when to stop exploration - leading to a more calibrated and efficient exploration strategy. To test our framework in simulation, we also contribute a new EQA dataset with diverse, realistic human-robot scenarios and scenes built upon the Habitat-Matterport 3D Research Dataset (HM3D). Both simulated and real robot experiments show our proposed approach improves the performance and efficiency over baselines that do no leverage VLM for exploration or do not calibrate its confidence. Webpage with experiment videos and code: https://explore-eqa.github.io/
