# LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example

arXiv: https://arxiv.org/abs/2403.15227 · HTML: https://mlsanity.com/paper/2403.15227/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 56 references that are in the map.
- First posted on arXiv 22 Mar 2024.

## Builds on (most cited first, 30 of 41)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Few-shot Image Generation via Cross-domain Correspondence](https://mlsanity.com/paper/2104.06820/) (2021)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [DiffusionNet: Discretization Agnostic Learning on Surfaces](https://mlsanity.com/paper/2012.00888/) (2020)
- [Few-shot Image Generation with Elastic Weight Consolidation](https://mlsanity.com/paper/2012.02780/) (2020)
- [Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondence](https://mlsanity.com/paper/2011.13650/) (2020)
- [MineGAN: effective knowledge transfer from GANs to target domains with few images](https://mlsanity.com/paper/1912.05270/) (2019)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [Image Generation From Small Datasets via Batch Statistics Adaptation](https://mlsanity.com/paper/1904.01774/) (2019)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [TextDeformer: Geometry Manipulation using Text Guidance](https://mlsanity.com/paper/2304.13348/) (2023)
- [DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance](https://mlsanity.com/paper/2304.03117/) (2023)
- [Mind the Gap: Domain Gap Control for Single Shot Domain Adaptation for Generative Adversarial Networks](https://mlsanity.com/paper/2110.08398/) (2021)
- [Pastiche Master: Exemplar-Based High-Resolution Portrait Style Transfer](https://mlsanity.com/paper/2203.13248/) (2022)
- [ClipFace: Text-guided Editing of Textured 3D Morphable Models](https://mlsanity.com/paper/2212.01406/) (2022)

## Built on by (most cited first, 4 of 4)

- [StyleMM: Stylized 3D Morphable Face Model via Text-Driven Aligned Image Translation](https://mlsanity.com/paper/2508.11203/) (2025)
- [CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature](https://mlsanity.com/paper/2601.03319/) (2026)
- [Learning Domain Agnostic Latent Embeddings of 3D Faces for Zero-shot Animal Expression Transfer](https://mlsanity.com/paper/2601.06484/) (2026)
- [RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration](https://mlsanity.com/paper/2607.12206/) (2026)

## Abstract (arXiv)

Recent advances in 3D face stylization have made significant strides in few to zero-shot settings. However, the degree of stylization achieved by existing methods is often not sufficient for practical applications because they are mostly based on statistical 3D Morphable Models (3DMM) with limited variations. To this end, we propose a method that can produce a highly stylized 3D face model with desired topology. Our methods train a surface deformation network with 3DMM and translate its domain to the target style using a paired exemplar. The network achieves stylization of the 3D face mesh by mimicking the style of the target using a differentiable renderer and directional CLIP losses. Additionally, during the inference process, we utilize a Mesh Agnostic Encoder (MAGE) that takes deformation target, a mesh of diverse topologies as input to the stylization process and encodes its shape into our latent space. The resulting stylized face model can be animated by commonly used 3DMM blend shapes. A set of quantitative and qualitative evaluations demonstrate that our method can produce highly stylized face meshes according to a given style and output them in a desired topology. We also demonstrate example applications of our method including image-based stylized avatar generation, linear interpolation of geometric styles, and facial animation of stylized avatars.
