# GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition

arXiv: https://arxiv.org/abs/2403.15212 · HTML: https://mlsanity.com/paper/2403.15212/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 70 references that are in the map.
- First posted on arXiv 22 Mar 2024.

## Builds on (most cited first, 28 of 28)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Neural Controlled Differential Equations for Irregular Time Series](https://mlsanity.com/paper/2005.08926/) (2020)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [Sig-Wasserstein GANs for Time Series Generation](https://mlsanity.com/paper/2111.01207/) (2021)
- [P-CNN: Pose-based CNN Features for Action Recognition](https://mlsanity.com/paper/1506.03607/) (2015)
- [Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates](https://mlsanity.com/paper/1706.08276/) (2017)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [Hypergraph Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2211.09590/) (2022)
- [Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.04178/) (2021)
- [Developing the Path Signature Methodology and its Application to Landmark-based Human Action Recognition](https://mlsanity.com/paper/1707.03993/) (2017)
- [Learning Spatial-Semantic Context with Fully Convolutional Recurrent Network for Online Handwritten Chinese Text Recognition](https://mlsanity.com/paper/1610.02616/) (2016)
- [PCF-GAN: generating sequential data via the characteristic function of measures on the path space](https://mlsanity.com/paper/2305.12511/) (2023)
- [Skeleton-based Gesture Recognition Using Several Fully Connected Layers with Path Signature Features and Temporal Transformer Module](https://mlsanity.com/paper/1811.07081/) (2018)
- [Logsig-RNN: a novel network for robust and efficient skeleton-based action recognition](https://mlsanity.com/paper/2110.13008/) (2021)
- [Path Development Network with Finite-dimensional Lie Group Representation](https://mlsanity.com/paper/2204.00740/) (2022)
- [STRIDE: Single-video based Temporally Continuous Occlusion-Robust 3D Pose Estimation](https://mlsanity.com/paper/2312.16221/) (2023)

## Built on by (most cited first, 3 of 3)

- [Using joint angles based on the international biomechanical standards for human action recognition and related tasks](https://mlsanity.com/paper/2406.17443/) (2024)
- [SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarios](https://mlsanity.com/paper/2505.18048/) (2025)
- [Advances in Neural Controlled Differential Equations](https://mlsanity.com/paper/2607.05280/) (2026)

## Abstract (arXiv)

Skeleton-based action recognition (SAR) in videos is an important but challenging task in computer vision. The recent state-of-the-art (SOTA) models for SAR are primarily based on graph convolutional neural networks (GCNs), which are powerful in extracting the spatial information from skeleton data. However, their ability to capture temporal dynamics remains limited. To address this, we propose the G-Dev layer, which leverages path development-a principled and parsimonious representation for sequential data based on Lie group structures-to enhance temporal modeling. By integrating the G-Dev layer, the proposed DevLSTM module summarizes local temporal dynamics, reducing the time dimension while retaining high-frequency information. It can be conveniently applied to any temporal graph data, complementing existing advanced GCN-based models. Our empirical studies on the NTU-60, NTU-120 and Chalearn2013 datasets demonstrate that our proposed GCN-DevLSTM network consistently improves the strong GCN baseline models and achieves competitive performance. The code repository is publicly available at https://github.com/DeepIntoStreams/GCN-DevLSTM.
