# PseudoTouch: Efficiently Imaging the Surface Feel of Objects for Robotic Manipulation

arXiv: https://arxiv.org/abs/2403.15107 · HTML: https://mlsanity.com/paper/2403.15107/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 42 references that are in the map.
- First posted on arXiv 22 Mar 2024.

## Builds on (most cited first, 25 of 25)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [ACRONYM: A Large-Scale Grasp Dataset Based on Simulation](https://mlsanity.com/paper/2011.09584/) (2020)
- [Binding Touch to Everything: Learning Unified Multimodal Tactile Representations](https://mlsanity.com/paper/2401.18084/) (2024)
- [Making Sense of Vision and Touch: Learning Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1907.13098/) (2019)
- [The Feeling of Success: Does Touch Sensing Help Predict Grasp Outcomes?](https://mlsanity.com/paper/1710.05512/) (2017)
- [Learning RGB-D Feature Embeddings for Unseen Object Instance Segmentation](https://mlsanity.com/paper/2007.15157/) (2020)
- [TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors](https://mlsanity.com/paper/2012.08456/) (2020)
- [3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2007.03778/) (2020)
- [Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds](https://mlsanity.com/paper/2111.14843/) (2021)
- [ReSkin: versatile, replaceable, lasting tactile skins](https://mlsanity.com/paper/2111.00071/) (2021)
- [Generating Visual Scenes from Touch](https://mlsanity.com/paper/2309.15117/) (2023)
- ["Touching to See" and "Seeing to Feel": Robotic Cross-modal SensoryData Generation for Visual-Tactile Perception](https://mlsanity.com/paper/1902.06273/) (2019)
- [Semantic Scene Segmentation for Robotics](https://mlsanity.com/paper/2401.07589/) (2024)
- [Tac2Pose: Tactile Object Pose Estimation from the First Touch](https://mlsanity.com/paper/2204.11701/) (2022)
- [CenterGrasp: Object-Aware Implicit Representation Learning for Simultaneous Shape Reconstruction and 6-DoF Grasp Estimation](https://mlsanity.com/paper/2312.08240/) (2023)
- [The Treachery of Images: Bayesian Scene Keypoints for Deep Policy Learning in Robotic Manipulation](https://mlsanity.com/paper/2305.04718/) (2023)
- [Active Visuo-Haptic Object Shape Completion](https://mlsanity.com/paper/2203.09149/) (2022)
- [DigiTac: A DIGIT-TacTip Hybrid Tactile Sensor for Comparing Low-Cost High-Resolution Robot Touch](https://mlsanity.com/paper/2206.13657/) (2022)
- [TANDEM3D: Active Tactile Exploration for 3D Object Recognition](https://mlsanity.com/paper/2209.08772/) (2022)
- [Online Estimation of Articulated Objects with Factor Graphs using Vision and Proprioceptive Sensing](https://mlsanity.com/paper/2309.16343/) (2023)
- [Touch if it's transparent! ACTOR: Active Tactile-based Category-Level Transparent Object Reconstruction](https://mlsanity.com/paper/2307.16254/) (2023)
- [A Transfer Learning Approach to Cross-Modal Object Recognition: From Visual Observation to Robotic Haptic Exploration](https://mlsanity.com/paper/2001.06673/) (2020)
- [Design of a Multimodal Fingertip Sensor for Dynamic Manipulation](https://mlsanity.com/paper/2209.11368/) (2022)

## Abstract (arXiv)

Tactile sensing is vital for human dexterous manipulation, however, it has not been widely used in robotics. Compact, low-cost sensing platforms can facilitate a change, but unlike their popular optical counterparts, they are difficult to deploy in high-fidelity tasks due to their low signal dimensionality and lack of a simulation model. To overcome these challenges, we introduce PseudoTouch which links high-dimensional structural information to low-dimensional sensor signals. It does so by learning a low-dimensional visual-tactile embedding, wherein we encode a depth patch from which we decode the tactile signal. We collect and train PseudoTouch on a dataset comprising aligned tactile and visual data pairs obtained through random touching of eight basic geometric shapes. We demonstrate the utility of our trained PseudoTouch model in two downstream tasks: object recognition and grasp stability prediction. In the object recognition task, we evaluate the learned embedding's performance on a set of five basic geometric shapes and five household objects. Using PseudoTouch, we achieve an object recognition accuracy 84% after just ten touches, surpassing a proprioception baseline. For the grasp stability task, we use ACRONYM labels to train and evaluate a grasp success predictor using PseudoTouch's predictions derived from virtual depth information. Our approach yields a 32% absolute improvement in accuracy compared to the baseline relying on partial point cloud data. We make the data, code, and trained models publicly available at https://pseudotouch.cs.uni-freiburg.de.
