# Survey on Modeling of Human-made Articulated Objects

arXiv: https://arxiv.org/abs/2403.14937 · HTML: https://mlsanity.com/paper/2403.14937/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 115 of its 183 references that are in the map.
- First posted on arXiv 22 Mar 2024.

## Builds on (most cited first, 30 of 115)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Code Llama: Open Foundation Models for Code](https://mlsanity.com/paper/2308.12950/) (2023)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [3D Semantic Segmentation with Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1711.10275/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)

## Built on by (most cited first, 14 of 14)

- [Articraft: An Agentic System for Scalable Articulated 3D Asset Generation](https://mlsanity.com/paper/2605.15187/) (2026)
- [PhysPart: Physically Plausible Part Completion for Interactable Objects](https://mlsanity.com/paper/2408.13724/) (2024)
- [LARM: A Large Articulated-Object Reconstruction Model](https://mlsanity.com/paper/2511.11563/) (2025)
- [ART: Articulated Reconstruction Transformer](https://mlsanity.com/paper/2512.14671/) (2025)
- [FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos](https://mlsanity.com/paper/2604.05621/) (2026)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM](https://mlsanity.com/paper/2603.23386/) (2026)
- [ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions](https://mlsanity.com/paper/2603.25791/) (2026)
- [DYNAMO: Dependency-Aware Deep Learning Framework for Articulated Assembly Motion Prediction](https://mlsanity.com/paper/2509.12430/) (2025)
- [PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos](https://mlsanity.com/paper/2603.25539/) (2026)
- [EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates](https://mlsanity.com/paper/2604.11038/) (2026)
- [QDTraj: Exploration of Diverse Trajectory Primitives for Articulated Objects Robotic Manipulation](https://mlsanity.com/paper/2604.22551/) (2026)
- [Functionalization via Structure Completion and Motion Rectification](https://mlsanity.com/paper/2605.18010/) (2026)
- [BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives](https://mlsanity.com/paper/2608.31113/) (2026)

## Abstract (arXiv)

3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts, and create realistic models that reflect articulated objects in the real world. This survey provides a comprehensive overview of the current state-of-the-art in 3D modeling of articulated objects, with a specific focus on the task of articulated part perception and articulated object creation (reconstruction and generation). We systematically review and discuss the relevant literature from two perspectives: geometry modeling (i.e., structure and shape of articulated parts) and articulation modeling (i.e., dynamics and motion of parts). Through this survey, we highlight the substantial progress made in these areas, outline the ongoing challenges, and identify gaps for future research. Our survey aims to serve as a foundational reference for researchers and practitioners in computer vision and graphics, offering insights into the complexities of articulated object modeling.
