# StyleCineGAN: Landscape Cinemagraph Generation using a Pre-trained StyleGAN

arXiv: https://arxiv.org/abs/2403.14186 · HTML: https://mlsanity.com/paper/2403.14186/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 49 references that are in the map.
- First posted on arXiv 21 Mar 2024.

## Builds on (most cited first, 28 of 28)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [DatasetGAN: Efficient Labeled Data Factory with Minimal Human Effort](https://mlsanity.com/paper/2104.06490/) (2021)
- [High-Fidelity GAN Inversion for Image Attribute Editing](https://mlsanity.com/paper/2109.06590/) (2021)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [A Good Image Generator Is What You Need for High-Resolution Video Synthesis](https://mlsanity.com/paper/2104.15069/) (2021)
- [Train Sparsely, Generate Densely: Memory-efficient Unsupervised Training of High-resolution Temporal GAN](https://mlsanity.com/paper/1811.09245/) (2018)
- [Learning to Generate Time-Lapse Videos Using Multi-Stage Dynamic Generative Adversarial Networks](https://mlsanity.com/paper/1709.07592/) (2017)
- [Aligning Latent and Image Spaces to Connect the Unconnectable](https://mlsanity.com/paper/2104.06954/) (2021)
- [Stitch it in Time: GAN-Based Facial Editing of Real Videos](https://mlsanity.com/paper/2201.08361/) (2022)
- [Animating Pictures with Eulerian Motion Fields](https://mlsanity.com/paper/2011.15128/) (2020)
- [Anycost GANs for Interactive Image Synthesis and Editing](https://mlsanity.com/paper/2103.03243/) (2021)
- [Third Time's the Charm? Image and Video Editing with StyleGAN3](https://mlsanity.com/paper/2201.13433/) (2022)
- [StyleVideoGAN: A Temporal Generative Model using a Pretrained StyleGAN](https://mlsanity.com/paper/2107.07224/) (2021)
- [Controllable Animation of Fluid Elements in Still Images](https://mlsanity.com/paper/2112.03051/) (2021)
- [Spatially-Adaptive Multilayer Selection for GAN Inversion and Editing](https://mlsanity.com/paper/2206.08357/) (2022)
- [Text-Guided Synthesis of Eulerian Cinemagraphs](https://mlsanity.com/paper/2307.03190/) (2023)
- [DyNCA: Real-time Dynamic Texture Synthesis Using Neural Cellular Automata](https://mlsanity.com/paper/2211.11417/) (2022)
- [Two-Stream Convolutional Networks for Dynamic Texture Synthesis](https://mlsanity.com/paper/1706.06982/) (2017)
- [Blowing in the Wind: CycleNet for Human Cinemagraphs from Still Images](https://mlsanity.com/paper/2303.08639/) (2023)
- [Water Simulation and Rendering from a Still Photograph](https://mlsanity.com/paper/2210.02553/) (2022)

## Built on by (most cited first, 3 of 3)

- [LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Field](https://mlsanity.com/paper/2404.08966/) (2024)
- [Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images](https://mlsanity.com/paper/2504.05458/) (2025)
- [LivingWorld: Interactive 4D World Generation with Environmental Dynamics](https://mlsanity.com/paper/2604.01641/) (2026)

## Abstract (arXiv)

We propose a method that can generate cinemagraphs automatically from a still landscape image using a pre-trained StyleGAN. Inspired by the success of recent unconditional video generation, we leverage a powerful pre-trained image generator to synthesize high-quality cinemagraphs. Unlike previous approaches that mainly utilize the latent space of a pre-trained StyleGAN, our approach utilizes its deep feature space for both GAN inversion and cinemagraph generation. Specifically, we propose multi-scale deep feature warping (MSDFW), which warps the intermediate features of a pre-trained StyleGAN at different resolutions. By using MSDFW, the generated cinemagraphs are of high resolution and exhibit plausible looping animation. We demonstrate the superiority of our method through user studies and quantitative comparisons with state-of-the-art cinemagraph generation methods and a video generation method that uses a pre-trained StyleGAN.
