# The Bid Picture: Auction-Inspired Multi-player Generative Adversarial Networks Training

arXiv: https://arxiv.org/abs/2403.13866 · HTML: https://mlsanity.com/paper/2403.13866/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 20 references that are in the map.
- First posted on arXiv 20 Mar 2024.

## Builds on (most cited first, 14 of 14)

- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [InfoGAN: Interpretable Representation Learning by Information Maximizing Generative Adversarial Nets](https://mlsanity.com/paper/1606.03657/) (2016)
- [Tackling the Generative Learning Trilemma with Denoising Diffusion GANs](https://mlsanity.com/paper/2112.07804/) (2021)
- [Mode Regularized Generative Adversarial Networks](https://mlsanity.com/paper/1612.02136/) (2016)
- [GALIP: Generative Adversarial CLIPs for Text-to-Image Synthesis](https://mlsanity.com/paper/2301.12959/) (2023)
- [Multi-Agent Diverse Generative Adversarial Networks](https://mlsanity.com/paper/1704.02906/) (2017)
- [Dual Discriminator Generative Adversarial Nets](https://mlsanity.com/paper/1709.03831/) (2017)
- [Multi-objective training of Generative Adversarial Networks with multiple discriminators](https://mlsanity.com/paper/1901.08680/) (2019)
- [MCL-GAN: Generative Adversarial Networks with Multiple Specialized Discriminators](https://mlsanity.com/paper/2107.07260/) (2021)
- [Game of GANs: Game-Theoretical Models for Generative Adversarial Networks](https://mlsanity.com/paper/2106.06976/) (2021)

## Abstract (arXiv)

This article proposes auction-inspired multi-player generative adversarial networks training, which mitigates the mode collapse problem of GANs. Mode collapse occurs when an over-fitted generator generates a limited range of samples, often concentrating on a small subset of the data distribution. Despite the restricted diversity of generated samples, the discriminator can still be deceived into distinguishing these samples as real samples from the actual distribution. In the absence of external standards, a model cannot recognize its failure during the training phase. We extend the two-player game of generative adversarial networks to the multi-player game. During the training, the values of each model are determined by the bids submitted by other players in an auction-like process.
