# Waypoint-Based Reinforcement Learning for Robot Manipulation Tasks

arXiv: https://arxiv.org/abs/2403.13281 · HTML: https://mlsanity.com/paper/2403.13281/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 27 references that are in the map.
- First posted on arXiv 20 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Integrated Task and Motion Planning](https://mlsanity.com/paper/2010.01083/) (2020)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [Why is Posterior Sampling Better than Optimism for Reinforcement Learning?](https://mlsanity.com/paper/1607.00215/) (2016)
- [Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited](https://mlsanity.com/paper/2010.03531/) (2020)
- [Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks](https://mlsanity.com/paper/2110.03655/) (2021)
- [Waypoint-Based Imitation Learning for Robotic Manipulation](https://mlsanity.com/paper/2307.14326/) (2023)
- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [HYDRA: Hybrid Robot Actions for Imitation Learning](https://mlsanity.com/paper/2306.17237/) (2023)
- [On Lower Bounds for Regret in Reinforcement Learning](https://mlsanity.com/paper/1608.02732/) (2016)
- [Self-Supervised Online Reward Shaping in Sparse-Reward Environments](https://mlsanity.com/paper/2103.04529/) (2021)
- [An Analysis of Ensemble Sampling](https://mlsanity.com/paper/2203.01303/) (2022)
- [Motion Planner Augmented Reinforcement Learning for Robot Manipulation in Obstructed Environments](https://mlsanity.com/paper/2010.11940/) (2020)

## Built on by (most cited first, 9 of 9)

- [TGRPO :Fine-tuning Vision-Language-Action Model via Trajectory-wise Group Relative Policy Optimization](https://mlsanity.com/paper/2506.08440/) (2025)
- [VIEW: Visual Imitation Learning with Waypoints](https://mlsanity.com/paper/2404.17906/) (2024)
- [On the Feasibility of A Mixed-Method Approach for Solving Long Horizon Task-Oriented Dexterous Manipulation](https://mlsanity.com/paper/2410.07403/) (2024)
- [LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts](https://mlsanity.com/paper/2605.05110/) (2026)
- [Rising Multi-Armed Bandits with Known Horizons](https://mlsanity.com/paper/2602.10727/) (2026)
- [M2-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills](https://mlsanity.com/paper/2604.24182/) (2026)
- [Improving Robotic Imitation Learning via Trajectory Standardization](https://mlsanity.com/paper/2606.22907/) (2026)
- [Robust Brachiation on a Life-Sized Dual-Arm Robot Using Waypoint-Guided Reinforcement Learning](https://mlsanity.com/paper/2608.17320/) (2026)
- [3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints](https://mlsanity.com/paper/2609.08224/) (2026)

## Abstract (arXiv)

Robot arms should be able to learn new tasks. One framework here is reinforcement learning, where the robot is given a reward function that encodes the task, and the robot autonomously learns actions to maximize its reward. Existing approaches to reinforcement learning often frame this problem as a Markov decision process, and learn a policy (or a hierarchy of policies) to complete the task. These policies reason over hundreds of fine-grained actions that the robot arm needs to take: e.g., moving slightly to the right or rotating the end-effector a few degrees. But the manipulation tasks that we want robots to perform can often be broken down into a small number of high-level motions: e.g., reaching an object or turning a handle. In this paper we therefore propose a waypoint-based approach for model-free reinforcement learning. Instead of learning a low-level policy, the robot now learns a trajectory of waypoints, and then interpolates between those waypoints using existing controllers. Our key novelty is framing this waypoint-based setting as a sequence of multi-armed bandits: each bandit problem corresponds to one waypoint along the robot's motion. We theoretically show that an ideal solution to this reformulation has lower regret bounds than standard frameworks. We also introduce an approximate posterior sampling solution that builds the robot's motion one waypoint at a time. Results across benchmark simulations and two real-world experiments suggest that this proposed approach learns new tasks more quickly than state-of-the-art baselines. See videos here: https://youtu.be/MMEd-lYfq4Y
