# GVGEN: Text-to-3D Generation with Volumetric Representation

arXiv: https://arxiv.org/abs/2403.12957 · HTML: https://mlsanity.com/paper/2403.12957/

## Key facts

- Cited by 51 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 53 references that are in the map.
- First posted on arXiv 19 Mar 2024.

## Builds on (most cited first, 30 of 48)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)

## Built on by (most cited first, 30 of 51)

- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Native and Compact Structured Latents for 3D Generation](https://mlsanity.com/paper/2512.14692/) (2025)
- [VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control](https://mlsanity.com/paper/2407.12781/) (2024)
- [AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers](https://mlsanity.com/paper/2411.18673/) (2024)
- [Wonderland: Navigating 3D Scenes from a Single Image](https://mlsanity.com/paper/2412.12091/) (2024)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling](https://mlsanity.com/paper/2503.21732/) (2025)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [TC4D: Trajectory-Conditioned Text-to-4D Generation](https://mlsanity.com/paper/2403.17920/) (2024)
- [SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass](https://mlsanity.com/paper/2508.15769/) (2025)
- [DiffGS: Functional Gaussian Splatting Diffusion](https://mlsanity.com/paper/2410.19657/) (2024)
- [DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation](https://mlsanity.com/paper/2501.16764/) (2025)
- [GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling](https://mlsanity.com/paper/2403.19655/) (2024)
- [Lyra 2.0: Explorable Generative 3D Worlds](https://mlsanity.com/paper/2604.13036/) (2026)
- [Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation](https://mlsanity.com/paper/2509.19296/) (2025)
- [DeepVerse: 4D Autoregressive Video Generation as a World Model](https://mlsanity.com/paper/2506.01103/) (2025)
- [Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation](https://mlsanity.com/paper/2412.21117/) (2024)
- [Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis](https://mlsanity.com/paper/2507.23785/) (2025)
- [AToken: A Unified Tokenizer for Vision](https://mlsanity.com/paper/2509.14476/) (2025)
- [GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction](https://mlsanity.com/paper/2409.06685/) (2024)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling](https://mlsanity.com/paper/2503.15855/) (2025)
- [MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs](https://mlsanity.com/paper/2503.23022/) (2025)
- [Lightplane: Highly-Scalable Components for Neural 3D Fields](https://mlsanity.com/paper/2404.19760/) (2024)
- [Zero-1-to-G: Taming Pretrained 2D Diffusion Model for Direct 3D Generation](https://mlsanity.com/paper/2501.05427/) (2025)
- [UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping](https://mlsanity.com/paper/2502.01846/) (2025)
- [Towards Scalable Spatial Intelligence via 2D-to-3D Data Lifting](https://mlsanity.com/paper/2507.18678/) (2025)
- [Repurposing 2D Diffusion Models with Gaussian Atlas for 3D Generation](https://mlsanity.com/paper/2503.15877/) (2025)
- [Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data](https://mlsanity.com/paper/2503.21694/) (2025)

## Abstract (arXiv)

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed (~7 seconds), effectively striking a balance between quality and efficiency. Our project page is: https://gvgen.github.io/
