# RGBD GS-ICP SLAM

arXiv: https://arxiv.org/abs/2403.12550 · HTML: https://mlsanity.com/paper/2403.12550/

## Key facts

- Cited by 65 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 47 references that are in the map.
- First posted on arXiv 19 Mar 2024.

## Builds on (most cited first, 25 of 25)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [LIO-SAM: Tightly-coupled Lidar Inertial Odometry via Smoothing and Mapping](https://mlsanity.com/paper/2007.00258/) (2020)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [KISS-ICP: In Defense of Point-to-Point ICP -- Simple, Accurate, and Robust Registration If Done the Right Way](https://mlsanity.com/paper/2209.15397/) (2022)
- [DeepFactors: Real-Time Probabilistic Dense Monocular SLAM](https://mlsanity.com/paper/2001.05049/) (2020)
- [Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping](https://mlsanity.com/paper/2209.13274/) (2022)
- [vMAP: Vectorised Object Mapping for Neural Field SLAM](https://mlsanity.com/paper/2302.01838/) (2023)
- [Loam_livox: A fast, robust, high-precision LiDAR odometry and mapping package for LiDARs of small FoV](https://mlsanity.com/paper/1909.06700/) (2019)
- [InfiniTAM v3: A Framework for Large-Scale 3D Reconstruction with Loop Closure](https://mlsanity.com/paper/1708.00783/) (2017)
- [LOCUS: A Multi-Sensor Lidar-Centric Solution for High-Precision Odometry and 3D Mapping in Real-Time](https://mlsanity.com/paper/2012.14447/) (2020)

## Built on by (most cited first, 30 of 65)

- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments](https://mlsanity.com/paper/2504.03886/) (2025)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)
- [Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels](https://mlsanity.com/paper/2411.12440/) (2024)
- [DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior](https://mlsanity.com/paper/2502.09111/) (2025)
- [GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats](https://mlsanity.com/paper/2503.08071/) (2025)
- [VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes](https://mlsanity.com/paper/2505.18992/) (2025)
- [LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images](https://mlsanity.com/paper/2507.16144/) (2025)
- [OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding](https://mlsanity.com/paper/2503.01646/) (2025)
- [SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding](https://mlsanity.com/paper/2501.05242/) (2025)
- [VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes](https://mlsanity.com/paper/2501.08286/) (2025)
- [Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps](https://mlsanity.com/paper/2509.11574/) (2025)
- [DROID-SLAM in the Wild](https://mlsanity.com/paper/2603.19076/) (2026)
- [ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation](https://mlsanity.com/paper/2510.08551/) (2025)
- [MotionGS : Compact Gaussian Splatting SLAM by Motion Filter](https://mlsanity.com/paper/2405.11129/) (2024)
- [MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting](https://mlsanity.com/paper/2409.13055/) (2024)
- [CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM](https://mlsanity.com/paper/2410.00486/) (2024)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels](https://mlsanity.com/paper/2505.01934/) (2025)
- [DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations](https://mlsanity.com/paper/2507.19474/) (2025)
- [MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM](https://mlsanity.com/paper/2509.13536/) (2025)
- [VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM](https://mlsanity.com/paper/2512.02293/) (2025)
- [MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction](https://mlsanity.com/paper/2412.09723/) (2024)
- [OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding](https://mlsanity.com/paper/2508.01150/) (2025)
- [FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real time](https://mlsanity.com/paper/2601.05738/) (2026)
- [GS-EVT: Cross-Modal Event Camera Tracking based on Gaussian Splatting](https://mlsanity.com/paper/2409.19228/) (2024)
- [GSplatLoc: Ultra-Precise Camera Localization via 3D Gaussian Splatting](https://mlsanity.com/paper/2412.20056/) (2024)
- [FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion](https://mlsanity.com/paper/2503.01109/) (2025)
- [GRAND-SLAM: Local Optimization for Globally Consistent Large-Scale Multi-Agent Gaussian SLAM](https://mlsanity.com/paper/2506.18885/) (2025)

## Abstract (arXiv)

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.
