# Benchmarking Badminton Action Recognition with a New Fine-Grained Dataset

arXiv: https://arxiv.org/abs/2403.12385 · HTML: https://mlsanity.com/paper/2403.12385/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 44 references that are in the map.
- First posted on arXiv 19 Mar 2024.

## Builds on (most cited first, 16 of 16)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Finding Action Tubes](https://mlsanity.com/paper/1411.6031/) (2014)
- [ShuttleNet: Position-aware Fusion of Rally Progress and Player Styles for Stroke Forecasting in Badminton](https://mlsanity.com/paper/2112.01044/) (2021)
- [Towards Structured Analysis of Broadcast Badminton Videos](https://mlsanity.com/paper/1712.08714/) (2017)
- [Attentive Spatio-Temporal Representation Learning for Diving Classification](https://mlsanity.com/paper/1905.00050/) (2019)

## Built on by (most cited first, 2 of 2)

- [SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2410.08474/) (2024)
- [Otter: Mitigating Background Distractions of Wide-Angle Few-Shot Action Recognition with Enhanced RWKV](https://mlsanity.com/paper/2511.06741/) (2025)

## Abstract (arXiv)

In the dynamic and evolving field of computer vision, action recognition has become a key focus, especially with the advent of sophisticated methodologies like Convolutional Neural Networks (CNNs), Convolutional 3D, Transformer, and spatial-temporal feature fusion. These technologies have shown promising results on well-established benchmarks but face unique challenges in real-world applications, particularly in sports analysis, where the precise decomposition of activities and the distinction of subtly different actions are crucial. Existing datasets like UCF101, HMDB51, and Kinetics have offered a diverse range of video data for various scenarios. However, there's an increasing need for fine-grained video datasets that capture detailed categorizations and nuances within broader action categories. In this paper, we introduce the VideoBadminton dataset derived from high-quality badminton footage. Through an exhaustive evaluation of leading methodologies on this dataset, this study aims to advance the field of action recognition, particularly in badminton sports. The introduction of VideoBadminton could not only serve for badminton action recognition but also provide a dataset for recognizing fine-grained actions. The insights gained from these evaluations are expected to catalyze further research in action comprehension, especially within sports contexts.
