# MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control

arXiv: https://arxiv.org/abs/2403.12037 · HTML: https://mlsanity.com/paper/2403.12037/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 69 of its 80 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 30 of 69)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [Learning to Prompt for Vision-Language Models](https://mlsanity.com/paper/2109.01134/) (2021)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [Visual Prompt Tuning](https://mlsanity.com/paper/2203.12119/) (2022)

## Built on by (most cited first, 30 of 53)

- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Models](https://mlsanity.com/paper/2503.22020/) (2025)
- [Training Agents Inside of Scalable World Models](https://mlsanity.com/paper/2509.24527/) (2025)
- [RoboRefer: Towards Spatial Referring with Reasoning in Vision-Language Models for Robotics](https://mlsanity.com/paper/2506.04308/) (2025)
- [Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks](https://mlsanity.com/paper/2408.03615/) (2024)
- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [Number it: Temporal Grounding Videos like Flipping Manga](https://mlsanity.com/paper/2411.10332/) (2024)
- [Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure Detection](https://mlsanity.com/paper/2412.04455/) (2024)
- [Visual Prompting in Multimodal Large Language Models: A Survey](https://mlsanity.com/paper/2409.15310/) (2024)
- [Beyond Chain-of-Thought: A Survey of Chain-of-X Paradigms for LLMs](https://mlsanity.com/paper/2404.15676/) (2024)
- [T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image Generation](https://mlsanity.com/paper/2501.12612/) (2025)
- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [TIGeR: Tool-Integrated Geometric Reasoning in Vision-Language Models for Robotics](https://mlsanity.com/paper/2510.07181/) (2025)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [Grounding Video Models to Actions through Goal Conditioned Exploration](https://mlsanity.com/paper/2411.07223/) (2024)
- [A Survey of Interactive Generative Video](https://mlsanity.com/paper/2504.21853/) (2025)
- [MobileDreamer: Generative Sketch World Model for GUI Agent](https://mlsanity.com/paper/2601.04035/) (2026)
- [ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting](https://mlsanity.com/paper/2410.17856/) (2024)
- [X-Boundary: Establishing Exact Safety Boundary to Shield LLMs from Multi-Turn Jailbreaks without Compromising Usability](https://mlsanity.com/paper/2502.09990/) (2025)
- [NeuralOS: Towards Simulating Operating Systems via Neural Generative Models](https://mlsanity.com/paper/2507.08800/) (2025)
- [VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning](https://mlsanity.com/paper/2506.09049/) (2025)
- [Parallels Between VLA Model Post-Training and Human Motor Learning: Progress, Challenges, and Trends](https://mlsanity.com/paper/2506.20966/) (2025)
- [Position: Interactive Generative Video as Next-Generation Game Engine](https://mlsanity.com/paper/2503.17359/) (2025)
- [Solving New Tasks by Adapting Internet Video Knowledge](https://mlsanity.com/paper/2504.15369/) (2025)
- [Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics](https://mlsanity.com/paper/2512.13660/) (2025)
- [How Well Do Models Follow Visual Instructions? VIBE: A Systematic Benchmark for Visual Instruction-Driven Image Editing](https://mlsanity.com/paper/2602.01851/) (2026)
- [MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents](https://mlsanity.com/paper/2410.03450/) (2024)
- [NavigateDiff: Visual Predictors are Zero-Shot Navigation Assistants](https://mlsanity.com/paper/2502.13894/) (2025)
- [PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI](https://mlsanity.com/paper/2505.12707/) (2025)

## Abstract (arXiv)

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract and sequential natural language instructions. To this end, we introduce MineDreamer, an open-ended embodied agent built upon the challenging Minecraft simulator with an innovative paradigm that enhances instruction-following ability in low-level control signal generation. Specifically, MineDreamer is developed on top of recent advances in Multimodal Large Language Models (MLLMs) and diffusion models, and we employ a Chain-of-Imagination (CoI) mechanism to envision the step-by-step process of executing instructions and translating imaginations into more precise visual prompts tailored to the current state; subsequently, the agent generates keyboard-and-mouse actions to efficiently achieve these imaginations, steadily following the instructions at each step. Extensive experiments demonstrate that MineDreamer follows single and multi-step instructions steadily, significantly outperforming the best generalist agent baseline and nearly doubling its performance. Moreover, qualitative analysis of the agent's imaginative ability reveals its generalization and comprehension of the open world.
