# InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting

arXiv: https://arxiv.org/abs/2403.11878 · HTML: https://mlsanity.com/paper/2403.11878/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 53 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Builds on (most cited first, 30 of 49)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [LAION-400M: Open Dataset of CLIP-Filtered 400 Million Image-Text Pairs](https://mlsanity.com/paper/2111.02114/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Models](https://mlsanity.com/paper/2302.04867/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Blended Latent Diffusion](https://mlsanity.com/paper/2206.02779/) (2022)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)

## Built on by (most cited first, 22 of 22)

- [Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects](https://mlsanity.com/paper/2407.02430/) (2024)
- [Decompositional Neural Scene Reconstruction with Generative Diffusion Prior](https://mlsanity.com/paper/2503.14830/) (2025)
- [MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion](https://mlsanity.com/paper/2503.10289/) (2025)
- [AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation](https://mlsanity.com/paper/2410.07164/) (2024)
- [Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds](https://mlsanity.com/paper/2412.07766/) (2024)
- [3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement](https://mlsanity.com/paper/2412.18565/) (2024)
- [SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets](https://mlsanity.com/paper/2504.06982/) (2025)
- [MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes](https://mlsanity.com/paper/2412.11457/) (2024)
- [RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing](https://mlsanity.com/paper/2412.16778/) (2024)
- [TACO: Taming Diffusion for in-the-wild Video Amodal Completion](https://mlsanity.com/paper/2503.12049/) (2025)
- [FlexiTex: Enhancing Texture Generation via Visual Guidance](https://mlsanity.com/paper/2409.12431/) (2024)
- [Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model](https://mlsanity.com/paper/2507.11465/) (2025)
- [GAP: Gaussianize Any Point Clouds with Text Guidance](https://mlsanity.com/paper/2508.05631/) (2025)
- [Jointly Generating Multi-view Consistent PBR Textures using Collaborative Control](https://mlsanity.com/paper/2410.06985/) (2024)
- [Meta 3D Gen](https://mlsanity.com/paper/2407.02599/) (2024)
- [PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models](https://mlsanity.com/paper/2505.22394/) (2025)
- [Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling](https://mlsanity.com/paper/2510.23605/) (2025)
- [A Scalable Attention-Based Approach for Image-to-3D Texture Mapping](https://mlsanity.com/paper/2509.05131/) (2025)
- [GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance](https://mlsanity.com/paper/2604.05721/) (2026)
- [ConTEXTure: Consistent Multiview Images to Texture](https://mlsanity.com/paper/2407.10558/) (2024)
- [TexTailor: Customized Text-aligned Texturing via Effective Resampling](https://mlsanity.com/paper/2506.10612/) (2025)
- [End-to-End Fine-Tuning of 3D Texture Generation using Differentiable Rewards](https://mlsanity.com/paper/2506.18331/) (2025)

## Abstract (arXiv)

Text-to-texture synthesis has become a new frontier in 3D content creation thanks to the recent advances in text-to-image models. Existing methods primarily adopt a combination of pretrained depth-aware diffusion and inpainting models, yet they exhibit shortcomings such as 3D inconsistency and limited controllability. To address these challenges, we introduce InteX, a novel framework for interactive text-to-texture synthesis. 1) InteX includes a user-friendly interface that facilitates interaction and control throughout the synthesis process, enabling region-specific repainting and precise texture editing. 2) Additionally, we develop a unified depth-aware inpainting model that integrates depth information with inpainting cues, effectively mitigating 3D inconsistencies and improving generation speed. Through extensive experiments, our framework has proven to be both practical and effective in text-to-texture synthesis, paving the way for high-quality 3D content creation.
