# View-Consistent 3D Editing with Gaussian Splatting

arXiv: https://arxiv.org/abs/2403.11868 · HTML: https://mlsanity.com/paper/2403.11868/

## Key facts

- Cited by 67 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 47 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Builds on (most cited first, 30 of 38)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [Inversion-Free Image Editing with Natural Language](https://mlsanity.com/paper/2312.04965/) (2023)
- [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://mlsanity.com/paper/2303.13277/) (2023)
- [SKED: Sketch-guided Text-based 3D Editing](https://mlsanity.com/paper/2303.10735/) (2023)
- [ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields](https://mlsanity.com/paper/2402.00864/) (2024)
- [Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts](https://mlsanity.com/paper/2310.11784/) (2023)
- [Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion](https://mlsanity.com/paper/2303.15780/) (2023)
- [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://mlsanity.com/paper/2312.09246/) (2023)
- [InstructCV: Instruction-Tuned Text-to-Image Diffusion Models as Vision Generalists](https://mlsanity.com/paper/2310.00390/) (2023)
- [Edit-DiffNeRF: Editing 3D Neural Radiance Fields using 2D Diffusion Model](https://mlsanity.com/paper/2306.09551/) (2023)
- [Identifying Hard Noise in Long-Tailed Sample Distribution](https://mlsanity.com/paper/2207.13378/) (2022)
- [RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion Models](https://mlsanity.com/paper/2306.05668/) (2023)
- [LatentEditor: Text Driven Local Editing of 3D Scenes](https://mlsanity.com/paper/2312.09313/) (2023)
- [Integrating View Conditions for Image Synthesis](https://mlsanity.com/paper/2310.16002/) (2023)
- [Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models](https://mlsanity.com/paper/2312.08563/) (2023)

## Built on by (most cited first, 30 of 67)

- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction](https://mlsanity.com/paper/2403.18795/) (2024)
- [EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting](https://mlsanity.com/paper/2412.11520/) (2024)
- [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://mlsanity.com/paper/2411.16443/) (2024)
- [MVGamba: Unify 3D Content Generation as State Space Sequence Modeling](https://mlsanity.com/paper/2406.06367/) (2024)
- [InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior](https://mlsanity.com/paper/2507.04961/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Poison-splat: Computation Cost Attack on 3D Gaussian Splatting](https://mlsanity.com/paper/2410.08190/) (2024)
- [3D Mesh Editing using Masked LRMs](https://mlsanity.com/paper/2412.08641/) (2024)
- [Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation](https://mlsanity.com/paper/2501.14317/) (2025)
- [Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting](https://mlsanity.com/paper/2506.23479/) (2025)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery](https://mlsanity.com/paper/2510.15869/) (2025)
- [A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation](https://mlsanity.com/paper/2406.04253/) (2024)
- [CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization](https://mlsanity.com/paper/2506.21117/) (2025)
- [AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing](https://mlsanity.com/paper/2512.07247/) (2025)
- [Feedforward 3D Editing Learns from Semantic-Part Transformation](https://mlsanity.com/paper/2605.27351/) (2026)
- [UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping](https://mlsanity.com/paper/2502.01846/) (2025)
- [Feedforward 3D Editing via Text-Steerable Image-to-3D](https://mlsanity.com/paper/2512.13678/) (2025)
- [3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning](https://mlsanity.com/paper/2408.09663/) (2024)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)
- [Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass](https://mlsanity.com/paper/2603.17841/) (2026)
- [SIR-DIFF: Sparse Image Sets Restoration with Multi-View Diffusion Model](https://mlsanity.com/paper/2503.14463/) (2025)
- [ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior](https://mlsanity.com/paper/2504.12788/) (2025)
- [CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing](https://mlsanity.com/paper/2508.11603/) (2025)
- [Optimized Minimal 4D Gaussian Splatting](https://mlsanity.com/paper/2510.03857/) (2025)
- [RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing](https://mlsanity.com/paper/2602.19753/) (2026)
- [Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time](https://mlsanity.com/paper/2505.19919/) (2025)
- [H3R: Hybrid Multi-view Correspondence for Generalizable 3D Reconstruction](https://mlsanity.com/paper/2508.03118/) (2025)
- [Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing](https://mlsanity.com/paper/2603.03143/) (2026)

## Abstract (arXiv)

The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS models. However, this approach faces a critical issue of multi-view inconsistency, where the guidance images exhibit significant discrepancies across views, leading to mode collapse and visual artifacts of 3DGS. To this end, we introduce View-consistent Editing (VcEdit), a novel framework that seamlessly incorporates 3DGS into image editing processes, ensuring multi-view consistency in edited guidance images and effectively mitigating mode collapse issues. VcEdit employs two innovative consistency modules: the Cross-attention Consistency Module and the Editing Consistency Module, both designed to reduce inconsistencies in edited images. By incorporating these consistency modules into an iterative pattern, VcEdit proficiently resolves the issue of multi-view inconsistency, facilitating high-quality 3DGS editing across a diverse range of scenes. Further video results are shown in http://vcedit.github.io.
