# BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting

arXiv: https://arxiv.org/abs/2403.11831 · HTML: https://mlsanity.com/paper/2403.11831/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 52 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Builds on (most cited first, 30 of 34)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Better](https://mlsanity.com/paper/1908.03826/) (2019)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Scale-recurrent Network for Deep Image Deblurring](https://mlsanity.com/paper/1802.01770/) (2018)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [TermiNeRF: Ray Termination Prediction for Efficient Neural Rendering](https://mlsanity.com/paper/2111.03643/) (2021)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [CamP: Camera Preconditioning for Neural Radiance Fields](https://mlsanity.com/paper/2308.10902/) (2023)

## Built on by (most cited first, 30 of 61)

- [Large Spatial Model: End-to-end Unposed Images to Semantic 3D](https://mlsanity.com/paper/2410.18956/) (2024)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)
- [Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections](https://mlsanity.com/paper/2406.10373/) (2024)
- [Deformable Beta Splatting](https://mlsanity.com/paper/2501.18630/) (2025)
- [LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes](https://mlsanity.com/paper/2410.14462/) (2024)
- [Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels](https://mlsanity.com/paper/2411.12440/) (2024)
- [Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution](https://mlsanity.com/paper/2501.06838/) (2025)
- [IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera](https://mlsanity.com/paper/2410.08107/) (2024)
- [Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video](https://mlsanity.com/paper/2412.06424/) (2024)
- [BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting](https://mlsanity.com/paper/2503.15835/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Stream](https://mlsanity.com/paper/2407.02174/) (2024)
- [DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2503.24210/) (2025)
- [3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS](https://mlsanity.com/paper/2504.04294/) (2025)
- [MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video](https://mlsanity.com/paper/2504.15122/) (2025)
- [CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images](https://mlsanity.com/paper/2503.05332/) (2025)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation](https://mlsanity.com/paper/2505.21258/) (2025)
- [Anti-Aliased 2D Gaussian Splatting](https://mlsanity.com/paper/2506.11252/) (2025)
- [SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion](https://mlsanity.com/paper/2407.10062/) (2024)
- [Motion-Aware Animatable Gaussian Avatars Deblurring](https://mlsanity.com/paper/2411.16758/) (2024)
- [DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.00746/) (2025)
- [GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation](https://mlsanity.com/paper/2505.15287/) (2025)
- [Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering](https://mlsanity.com/paper/2410.04646/) (2024)
- [SIR-DIFF: Sparse Image Sets Restoration with Multi-View Diffusion Model](https://mlsanity.com/paper/2503.14463/) (2025)
- [Sparse-DeRF: Deblurred Neural Radiance Fields from Sparse View](https://mlsanity.com/paper/2407.06613/) (2024)
- [LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo](https://mlsanity.com/paper/2409.06104/) (2024)
- [USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting](https://mlsanity.com/paper/2411.10504/) (2024)
- [Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting](https://mlsanity.com/paper/2505.01235/) (2025)

## Abstract (arXiv)

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian representation and handles severe motion-blurred images with inaccurate camera poses to achieve high-quality scene reconstruction. Our method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. In our experiments, we demonstrate that BAD-Gaussians not only achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods on both synthetic and real datasets but also enables real-time rendering capabilities. Our project page and source code is available at https://lingzhezhao.github.io/BAD-Gaussians/
