# Span-Based Optimal Sample Complexity for Weakly Communicating and General Average Reward MDPs

arXiv: https://arxiv.org/abs/2403.11477 · HTML: https://mlsanity.com/paper/2403.11477/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 28 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Builds on (most cited first, 15 of 15)

- [Model-Based Reinforcement Learning with a Generative Model is Minimax Optimal](https://mlsanity.com/paper/1906.03804/) (2019)
- [Breaking the Sample Size Barrier in Model-Based Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2005.12900/) (2020)
- [Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes](https://mlsanity.com/paper/1910.07072/) (2019)
- [Variance-reduced Q-learning is minimax optimal](https://mlsanity.com/paper/1906.04697/) (2019)
- [Efficient Bias-Span-Constrained Exploration-Exploitation in Reinforcement Learning](https://mlsanity.com/paper/1802.04020/) (2018)
- [Efficiently Solving MDPs with Stochastic Mirror Descent](https://mlsanity.com/paper/2008.12776/) (2020)
- [Regret Minimization for Reinforcement Learning by Evaluating the Optimal Bias Function](https://mlsanity.com/paper/1906.05110/) (2019)
- [Towards Tight Bounds on the Sample Complexity of Average-reward MDPs](https://mlsanity.com/paper/2106.07046/) (2021)
- [Stochastic first-order methods for average-reward Markov decision processes](https://mlsanity.com/paper/2205.05800/) (2022)
- [Near Sample-Optimal Reduction-based Policy Learning for Average Reward MDP](https://mlsanity.com/paper/2212.00603/) (2022)
- [Sharper Model-free Reinforcement Learning for Average-reward Markov Decision Processes](https://mlsanity.com/paper/2306.16394/) (2023)
- [A Provably Efficient Sample Collection Strategy for Reinforcement Learning](https://mlsanity.com/paper/2007.06437/) (2020)
- [Optimal Sample Complexity for Average Reward Markov Decision Processes](https://mlsanity.com/paper/2310.08833/) (2023)
- [Near Optimal Exploration-Exploitation in Non-Communicating Markov Decision Processes](https://mlsanity.com/paper/1807.02373/) (2018)
- [Optimal Sample Complexity of Stable Discounted Markov Decision Processes](https://mlsanity.com/paper/2302.07477/) (2023)

## Built on by (most cited first, 17 of 17)

- [Stochastic Halpern iteration in normed spaces and applications to reinforcement learning](https://mlsanity.com/paper/2403.12338/) (2024)
- [The Plug-in Approach for Average-Reward and Discounted MDPs: Optimal Sample Complexity Analysis](https://mlsanity.com/paper/2410.07616/) (2024)
- [Regret Analysis of Average-Reward Unichain MDPs via an Actor-Critic Approach](https://mlsanity.com/paper/2505.19986/) (2025)
- [Span-Agnostic Optimal Sample Complexity and Oracle Inequalities for Average-Reward RL](https://mlsanity.com/paper/2502.11238/) (2025)
- [Near-Optimal Sample Complexity Bounds for Constrained Average-Reward MDPs](https://mlsanity.com/paper/2509.16586/) (2025)
- [Sample Complexity of Average-Reward Q-Learning: From Single-agent to Federated Reinforcement Learning](https://mlsanity.com/paper/2601.13642/) (2026)
- [Policy Gradient Algorithms in Average-Reward Multichain MDPs](https://mlsanity.com/paper/2602.18003/) (2026)
- [Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process](https://mlsanity.com/paper/2606.16729/) (2026)
- [Faster Fixed-Point Methods for Multichain MDPs](https://mlsanity.com/paper/2506.20910/) (2025)
- [Statistical and Algorithmic Foundations of Reinforcement Learning](https://mlsanity.com/paper/2507.14444/) (2025)
- [Finite-Time Bounds for Average-Reward Fitted Q-Iteration](https://mlsanity.com/paper/2510.17391/) (2025)
- [Optimal Variance-Dependent Regret Bounds for Infinite-Horizon MDPs](https://mlsanity.com/paper/2603.23926/) (2026)
- [Learning Weakly Communicating Average-Reward CMDPs: Strong Duality and Improved Regret](https://mlsanity.com/paper/2605.11586/) (2026)
- [Towards Blackwell Optimality: Bellman Optimality Is All You Can Get](https://mlsanity.com/paper/2510.13476/) (2025)
- [Persistent-Transient Policy Evaluation for Markov Chains via Minimal Peripheral Quotients](https://mlsanity.com/paper/2602.00474/) (2026)
- [Quotient-Categorical Representations for Bellman-Compatible Average-Reward Distributional Reinforcement Learning](https://mlsanity.com/paper/2605.11289/) (2026)
- [Near-Optimal Reinforcement Learning for Constrained Recurrence Objectives](https://mlsanity.com/paper/2511.19849/) (2025)

## Abstract (arXiv)

We study the sample complexity of learning an varepsilon-optimal policy in an average-reward Markov decision process (MDP) under a generative model. For weakly communicating MDPs, we establish the complexity bound widetildeO(SAfracHvarepsilon2 ), where H is the span of the bias function of the optimal policy and SA is the cardinality of the state-action space. Our result is the first that is minimax optimal (up to log factors) in all parameters S,A,H, and varepsilon, improving on existing work that either assumes uniformly bounded mixing times for all policies or has suboptimal dependence on the parameters. We also initiate the study of sample complexity in general (multichain) average-reward MDPs. We argue a new transient time parameter B is necessary, establish an widetildeO(SAfracB + Hvarepsilon2) complexity bound, and prove a matching (up to log factors) minimax lower bound. Both results are based on reducing the average-reward MDP to a discounted MDP, which requires new ideas in the general setting. To optimally analyze this reduction, we develop improved bounds for γ-discounted MDPs, showing that widetildeO(SAfracH(1-γ)2varepsilon2 ) and widetildeO(SAfracB + H(1-γ)2varepsilon2 ) samples suffice to learn varepsilon-optimal policies in weakly communicating and in general MDPs, respectively. Both these results circumvent the well-known minimax lower bound of widetildeOmega(SAfrac1(1-γ)3varepsilon2 ) for γ-discounted MDPs, and establish a quadratic rather than cubic horizon dependence for a fixed MDP instance.
