# Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space

arXiv: https://arxiv.org/abs/2403.11469 · HTML: https://mlsanity.com/paper/2403.11469/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 44 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Builds on (most cited first, 22 of 22)

- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents](https://mlsanity.com/paper/2303.14613/) (2023)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [TLControl: Trajectory and Language Control for Human Motion Synthesis](https://mlsanity.com/paper/2311.17135/) (2023)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters](https://mlsanity.com/paper/2309.11351/) (2023)
- [Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings](https://mlsanity.com/paper/2210.01448/) (2022)
- [Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry](https://mlsanity.com/paper/2303.08658/) (2023)
- [GANimator: Neural Motion Synthesis from a Single Sequence](https://mlsanity.com/paper/2205.02625/) (2022)
- [TapMo: Shape-aware Motion Generation of Skeleton-free Characters](https://mlsanity.com/paper/2310.12678/) (2023)
- [MOCHA: Real-Time Motion Characterization via Context Matching](https://mlsanity.com/paper/2310.10079/) (2023)

## Built on by (most cited first, 10 of 10)

- [Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data](https://mlsanity.com/paper/2507.07095/) (2025)
- [ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model](https://mlsanity.com/paper/2412.14559/) (2024)
- [Progressive Human Motion Generation Based on Text and Few Motion Frames](https://mlsanity.com/paper/2503.13300/) (2025)
- [AStF: Motion Style Transfer via Adaptive Statistics Fusor](https://mlsanity.com/paper/2511.04192/) (2025)
- [Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video](https://mlsanity.com/paper/2511.14848/) (2025)
- [IAM: Identity-Aware Human Motion and Shape Joint Generation](https://mlsanity.com/paper/2604.25164/) (2026)
- [SMCD: High Realism Motion Style Transfer via Mamba-based Diffusion](https://mlsanity.com/paper/2405.02844/) (2024)
- [Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation](https://mlsanity.com/paper/2605.13333/) (2026)
- [STyMo: Fast and Controllable Few-Shot Motion Style Transfer](https://mlsanity.com/paper/2609.04500/) (2026)
- [Flexible Motion Generation from Language and Style References](https://mlsanity.com/paper/2609.08032/) (2026)

## Abstract (arXiv)

Stylized motion breathes life into characters. However, the fixed skeleton structure and style representation hinder existing data-driven motion synthesis methods from generating stylized motion for various characters. In this work, we propose a generative motion stylization pipeline, named MotionS, for synthesizing diverse and stylized motion on cross-structure characters using cross-modality style prompts. Our key insight is to embed motion style into a cross-modality latent space and perceive the cross-structure skeleton topologies, allowing for motion stylization within a canonical motion space. Specifically, the large-scale Contrastive-Language-Image-Pre-training (CLIP) model is leveraged to construct the cross-modality latent space, enabling flexible style representation within it. Additionally, two topology-encoded tokens are learned to capture the canonical and specific skeleton topologies, facilitating cross-structure topology shifting. Subsequently, the topology-shifted stylization diffusion is designed to generate motion content for the particular skeleton and stylize it in the shifted canonical motion space using multi-modality style descriptions. Through an extensive set of examples, we demonstrate the flexibility and generalizability of our pipeline across various characters and style descriptions. Qualitative and quantitative comparisons show the superiority of our pipeline over state-of-the-arts, consistently delivering high-quality stylized motion across a broad spectrum of skeletal structures.
