# Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning

arXiv: https://arxiv.org/abs/2403.11460 · HTML: https://mlsanity.com/paper/2403.11460/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 71 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Builds on (most cited first, 30 of 54)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Advances and Open Problems in Federated Learning](https://mlsanity.com/paper/1912.04977/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Federated Learning: Strategies for Improving Communication Efficiency](https://mlsanity.com/paper/1610.05492/) (2016)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Federated Learning with Non-IID Data](https://mlsanity.com/paper/1806.00582/) (2018)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Ensemble Distillation for Robust Model Fusion in Federated Learning](https://mlsanity.com/paper/2006.07242/) (2020)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Federated Learning for Mobile Keyboard Prediction](https://mlsanity.com/paper/1811.03604/) (2018)
- [FedBN: Federated Learning on Non-IID Features via Local Batch Normalization](https://mlsanity.com/paper/2102.07623/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Deep Gradient Compression: Reducing the Communication Bandwidth for Distributed Training](https://mlsanity.com/paper/1712.01887/) (2017)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Data-Free Knowledge Distillation for Heterogeneous Federated Learning](https://mlsanity.com/paper/2105.10056/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)

## Built on by (most cited first, 12 of 12)

- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus](https://mlsanity.com/paper/2405.13943/) (2024)
- [CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2503.23044/) (2025)
- [LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos](https://mlsanity.com/paper/2508.14041/) (2025)
- [CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction](https://mlsanity.com/paper/2412.17612/) (2024)
- [DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes](https://mlsanity.com/paper/2411.12309/) (2024)
- [STT-GS: Sample-Then-Transmit Edge Gaussian Splatting with Joint Client Selection and Power Control](https://mlsanity.com/paper/2510.13186/) (2025)
- [FedMeNF: Privacy-Preserving Federated Meta-Learning for Neural Fields](https://mlsanity.com/paper/2508.06301/) (2025)
- [A self-supervised cyclic neural-analytic approach for novel view synthesis and 3D reconstruction](https://mlsanity.com/paper/2503.03543/) (2025)
- [Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF](https://mlsanity.com/paper/2508.00967/) (2025)
- [F3DGS: Federated 3D Gaussian Splatting for Decentralized Multi-Agent World Modeling](https://mlsanity.com/paper/2604.01605/) (2026)
- [Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge](https://mlsanity.com/paper/2609.32177/) (2026)

## Abstract (arXiv)

In this work, we present Fed3DGS, a scalable 3D reconstruction framework based on 3D Gaussian splatting (3DGS) with federated learning. Existing city-scale reconstruction methods typically adopt a centralized approach, which gathers all data in a central server and reconstructs scenes. The approach hampers scalability because it places a heavy load on the server and demands extensive data storage when reconstructing scenes on a scale beyond city-scale. In pursuit of a more scalable 3D reconstruction, we propose a federated learning framework with 3DGS, which is a decentralized framework and can potentially use distributed computational resources across millions of clients. We tailor a distillation-based model update scheme for 3DGS and introduce appearance modeling for handling non-IID data in the scenario of 3D reconstruction with federated learning. We simulate our method on several large-scale benchmarks, and our method demonstrates rendered image quality comparable to centralized approaches. In addition, we also simulate our method with data collected in different seasons, demonstrating that our framework can reflect changes in the scenes and our appearance modeling captures changes due to seasonal variations.
