# Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective

arXiv: https://arxiv.org/abs/2403.11345 · HTML: https://mlsanity.com/paper/2403.11345/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 50 references that are in the map.
- First posted on arXiv 17 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 26 of 26)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulator](https://mlsanity.com/paper/1801.05039/) (2018)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Derivative-Free Methods for Policy Optimization: Guarantees for Linear Quadratic Systems](https://mlsanity.com/paper/1812.08305/) (2018)
- [Learning in Mean Field Games: A Survey](https://mlsanity.com/paper/2205.12944/) (2022)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysis](https://mlsanity.com/paper/2002.04131/) (2020)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [On the Convergence of Model Free Learning in Mean Field Games](https://mlsanity.com/paper/1907.02633/) (2019)
- [Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games](https://mlsanity.com/paper/1906.00729/) (2019)
- [Distributed Reinforcement Learning for Decentralized Linear Quadratic Control: A Derivative-Free Policy Optimization Approach](https://mlsanity.com/paper/1912.09135/) (2019)
- [Scalable Deep Reinforcement Learning Algorithms for Mean Field Games](https://mlsanity.com/paper/2203.11973/) (2022)
- [On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2110.05707/) (2021)
- [Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods](https://mlsanity.com/paper/1910.04295/) (2019)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Mean Field Game of Controls and An Application To Trade Crowding](https://mlsanity.com/paper/1610.09904/) (2016)
- [Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Path](https://mlsanity.com/paper/2208.11639/) (2022)
- [Global Convergence of Policy Gradient for Sequential Zero-Sum Linear Quadratic Dynamic Games](https://mlsanity.com/paper/1911.04672/) (2019)
- [Revisiting LQR Control from the Perspective of Receding-Horizon Policy Gradient](https://mlsanity.com/paper/2302.13144/) (2023)
- [Learning the Kalman Filter with Fine-Grained Sample Complexity](https://mlsanity.com/paper/2301.12624/) (2023)
- [Linear-Quadratic Zero-Sum Mean-Field Type Games: Optimality Conditions and Policy Optimization](https://mlsanity.com/paper/2009.00578/) (2020)
- [Policy Optimization for Linear-Quadratic Zero-Sum Mean-Field Type Games](https://mlsanity.com/paper/2009.02146/) (2020)
- [Adversarial Linear-Quadratic Mean-Field Games over Multigraphs](https://mlsanity.com/paper/2109.14461/) (2021)

## Built on by (most cited first, 3 of 3)

- [Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Games](https://mlsanity.com/paper/2404.00045/) (2024)
- [Reinforcement Learning for Finite Space Mean-Field Type Games](https://mlsanity.com/paper/2409.18152/) (2024)
- [Mean Field Reinforcement Learning](https://mlsanity.com/paper/2607.01525/) (2026)

## Abstract (arXiv)

We address in this paper Reinforcement Learning (RL) among agents that are grouped into teams such that there is cooperation within each team but general-sum (non-zero sum) competition across different teams. To develop an RL method that provably achieves a Nash equilibrium, we focus on a linear-quadratic structure. Moreover, to tackle the non-stationarity induced by multi-agent interactions in the finite population setting, we consider the case where the number of agents within each team is infinite, i.e., the mean-field setting. This results in a General-Sum LQ Mean-Field Type Game (GS-MFTG). We characterize the Nash equilibrium (NE) of the GS-MFTG, under a standard invertibility condition. This MFTG NE is then shown to be O(1/M)-NE for the finite population game where M is a lower bound on the number of agents in each team. These structural results motivate an algorithm called Multi-player Receding-horizon Natural Policy Gradient (MRNPG), where each team minimizes its cumulative cost independently in a receding-horizon manner. Despite the non-convexity of the problem, we establish that the resulting algorithm converges to a global NE through a novel problem decomposition into sub-problems using backward recursive discrete-time Hamilton-Jacobi-Isaacs (HJI) equations, in which independent natural policy gradient is shown to exhibit linear convergence under time-independent diagonal dominance. Numerical studies included corroborate the theoretical results.
