# GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering

arXiv: https://arxiv.org/abs/2403.11324 · HTML: https://mlsanity.com/paper/2403.11324/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 47 references that are in the map.
- First posted on arXiv 17 Mar 2024.

## Builds on (most cited first, 24 of 24)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories](https://mlsanity.com/paper/2303.15951/) (2023)
- [MeshNet: Mesh Neural Network for 3D Shape Representation](https://mlsanity.com/paper/1811.11424/) (2018)
- [ReLU Fields: The Little Non-linearity That Could](https://mlsanity.com/paper/2205.10824/) (2022)
- [Learning Deformable Tetrahedral Meshes for 3D Reconstruction](https://mlsanity.com/paper/2011.01437/) (2020)
- [ForkNet: Multi-branch Volumetric Semantic Completion from a Single Depth Image](https://mlsanity.com/paper/1909.01106/) (2019)
- [ManhattanSLAM: Robust Planar Tracking and Mapping Leveraging Mixture of Manhattan Frames](https://mlsanity.com/paper/2103.15068/) (2021)

## Built on by (most cited first, 30 of 52)

- [FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering](https://mlsanity.com/paper/2408.07967/) (2024)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [LP-3DGS: Learning to Prune 3D Gaussian Splatting](https://mlsanity.com/paper/2405.18784/) (2024)
- [3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views](https://mlsanity.com/paper/2406.04875/) (2024)
- [SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians](https://mlsanity.com/paper/2412.10231/) (2024)
- [Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction](https://mlsanity.com/paper/2411.14384/) (2024)
- [GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction](https://mlsanity.com/paper/2405.19671/) (2024)
- [Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes](https://mlsanity.com/paper/2501.13045/) (2025)
- [ReferSplat: Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.08252/) (2025)
- [Poison-splat: Computation Cost Attack on 3D Gaussian Splatting](https://mlsanity.com/paper/2410.08190/) (2024)
- [SplatFormer: Point Transformer for Robust 3D Gaussian Splatting](https://mlsanity.com/paper/2411.06390/) (2024)
- [FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction](https://mlsanity.com/paper/2503.22986/) (2025)
- [Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling](https://mlsanity.com/paper/2412.17378/) (2024)
- [MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction](https://mlsanity.com/paper/2411.16898/) (2024)
- [6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting](https://mlsanity.com/paper/2412.01543/) (2024)
- [Learnable Infinite Taylor Gaussian for Dynamic View Rendering](https://mlsanity.com/paper/2412.04282/) (2024)
- [4D Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.16710/) (2025)
- [G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior](https://mlsanity.com/paper/2510.12099/) (2025)
- [GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splatting](https://mlsanity.com/paper/2508.14278/) (2025)
- [VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment](https://mlsanity.com/paper/2510.11473/) (2025)
- [LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene](https://mlsanity.com/paper/2503.18513/) (2025)
- [Street Gaussians without 3D Object Tracker](https://mlsanity.com/paper/2412.05548/) (2024)
- [GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting](https://mlsanity.com/paper/2412.16809/) (2024)
- [PG-SAG: Parallel Gaussian Splatting for Fine-Grained Large-Scale Urban Buildings Reconstruction via Semantic-Aware Grouping](https://mlsanity.com/paper/2501.01677/) (2025)
- [Surf-NeRF: Surface Regularised Neural Radiance Fields](https://mlsanity.com/paper/2411.18652/) (2024)
- [Pushing Rendering Boundaries: Hard Gaussian Splatting](https://mlsanity.com/paper/2412.04826/) (2024)
- [MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction](https://mlsanity.com/paper/2503.08093/) (2025)
- [ImViD: Immersive Volumetric Videos for Enhanced VR Engagement](https://mlsanity.com/paper/2503.14359/) (2025)
- [HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity](https://mlsanity.com/paper/2506.23854/) (2025)
- [GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants](https://mlsanity.com/paper/2512.14087/) (2025)

## Abstract (arXiv)

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.
