# Phasic Diversity Optimization for Population-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2403.11114 · HTML: https://mlsanity.com/paper/2403.11114/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 23 of its 34 references that are in the map.
- First posted on arXiv 17 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 23 of 23)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Statistical Aspects of Wasserstein Distances](https://mlsanity.com/paper/1806.05500/) (2018)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Effective Diversity in Population Based Reinforcement Learning](https://mlsanity.com/paper/2002.00632/) (2020)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [Diversity-Driven Exploration Strategy for Deep Reinforcement Learning](https://mlsanity.com/paper/1802.04564/) (2018)
- [Diversity Policy Gradient for Sample Efficient Quality-Diversity Optimization](https://mlsanity.com/paper/2006.08505/) (2020)
- [Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization](https://mlsanity.com/paper/2103.04564/) (2021)
- [Diversity-Inducing Policy Gradient: Using Maximum Mean Discrepancy to Find a Set of Diverse Policies](https://mlsanity.com/paper/1906.00088/) (2019)
- [Learning to Score Behaviors for Guided Policy Optimization](https://mlsanity.com/paper/1906.04349/) (2019)
- [Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systems](https://mlsanity.com/paper/2102.07659/) (2021)
- [Continuously Discovering Novel Strategies via Reward-Switching Policy Optimization](https://mlsanity.com/paper/2204.02246/) (2022)
- [Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery](https://mlsanity.com/paper/2210.03516/) (2022)
- [Population-Guided Parallel Policy Search for Reinforcement Learning](https://mlsanity.com/paper/2001.02907/) (2020)
- [Reinforcement Learning based Air Combat Maneuver Generation](https://mlsanity.com/paper/2201.05528/) (2022)
- [Reinforcement Learning Based Self-play and State Stacking Techniques for Noisy Air Combat Environment](https://mlsanity.com/paper/2303.03068/) (2023)

## Abstract (arXiv)

Reviewing the previous work of diversity Rein-forcement Learning,diversity is often obtained via an augmented loss function,which requires a balance between reward and diversity.Generally,diversity optimization algorithms use Multi-armed Bandits algorithms to select the coefficient in the pre-defined space. However, the dynamic distribution of reward signals for MABs or the conflict between quality and diversity limits the performance of these methods. We introduce the Phasic Diversity Optimization (PDO) algorithm, a Population-Based Training framework that separates reward and diversity training into distinct phases instead of optimizing a multi-objective function. In the auxiliary phase, agents with poor performance diversified via determinants will not replace the better agents in the archive. The decoupling of reward and diversity allows us to use an aggressive diversity optimization in the auxiliary phase without performance degradation. Furthermore, we construct a dogfight scenario for aerial agents to demonstrate the practicality of the PDO algorithm. We introduce two implementations of PDO archive and conduct tests in the newly proposed adversarial dogfight and MuJoCo simulations. The results show that our proposed algorithm achieves better performance than baselines.
